mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
Added setSlotAlpha to Spine 3 plugin
This commit is contained in:
parent
b3722b1989
commit
2d6594cb18
1 changed files with 34 additions and 11 deletions
|
@ -284,6 +284,8 @@ var SpineGameObject = new Class({
|
|||
*
|
||||
* Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.
|
||||
*
|
||||
* To set the alpha of a specific attachment, use the `setSlotAlpha` method instead.
|
||||
*
|
||||
* @method SpineGameObject#setAlpha
|
||||
* @since 3.19.0
|
||||
*
|
||||
|
@ -291,22 +293,41 @@ var SpineGameObject = new Class({
|
|||
*
|
||||
* @return {this} This Game Object instance.
|
||||
*/
|
||||
setAlpha: function (value, slotName)
|
||||
setAlpha: function (value)
|
||||
{
|
||||
if (value === undefined) { value = 1; }
|
||||
|
||||
if (slotName)
|
||||
{
|
||||
var slot = this.findSlot(slotName);
|
||||
this.alpha = value;
|
||||
|
||||
if (slot)
|
||||
{
|
||||
slot.color.a = Clamp(value, 0, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Set the Alpha level for the given attachment slot.
|
||||
*
|
||||
* The alpha controls the opacity of the slot as it renders.
|
||||
*
|
||||
* Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.
|
||||
*
|
||||
* To set the alpha for the whole skeleton, use the `setAlpha` method instead.
|
||||
*
|
||||
* @method SpineGameObject#setSlotAlpha
|
||||
* @since 3.80.0
|
||||
*
|
||||
* @param {string} slotName - The name of the slot to find.
|
||||
* @param {number} [value=1] - The alpha value used for the slot.
|
||||
*
|
||||
* @return {this} This Game Object instance.
|
||||
*/
|
||||
setSlotAlpha: function (value, slotName)
|
||||
{
|
||||
if (value === undefined) { value = 1; }
|
||||
|
||||
var slot = this.findSlot(slotName);
|
||||
|
||||
if (slot)
|
||||
{
|
||||
this.alpha = value;
|
||||
slot.color.a = Clamp(value, 0, 1);
|
||||
}
|
||||
|
||||
return this;
|
||||
|
@ -995,6 +1016,8 @@ var SpineGameObject = new Class({
|
|||
{
|
||||
this.setAnimation(0, animationName, loop, ignoreIfPlaying);
|
||||
|
||||
this.preUpdate(0, 16.66667);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
|
|
Loading…
Reference in a new issue