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Tilemap.hasTile now checks the Tile.index value and will return false if the index is -1 (i.e. a non-active tile) (thanks @elgansayer #859)
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@ -130,6 +130,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* InputHandler docs updated to avoid Pointer data-type confusion (#1097)
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* If you used a single Game configuration object and didn't specify the enableDebug property it would crash on Debug.preUpdate (thanks @luizbills #1053)
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* The P2.World.postBroadphaseHandler now checks if the returned pairs array is empty or not before processing it (thanks @wayfu #934)
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* Tilemap.hasTile now checks the Tile.index value and will return false if the index is -1 (i.e. a non-active tile) (thanks @elgansayer #859)
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### p2.js 0.6.0 Changes and New Features
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@ -1084,7 +1084,7 @@ Phaser.Tilemap.prototype = {
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layer = this.getLayer(layer);
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return (this.layers[layer].data[y] !== null && this.layers[layer].data[y][x] !== null);
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return (this.layers[layer].data[y][x].index > -1);
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},
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