mirror of
https://github.com/photonstorm/phaser
synced 2024-11-21 20:23:19 +00:00
Spine 3 Plugin dist for v3.70.0
This commit is contained in:
parent
ef78208168
commit
2aeaa4d0f2
6 changed files with 702 additions and 258 deletions
298
plugins/spine/dist/SpineCanvasPlugin.js
vendored
298
plugins/spine/dist/SpineCanvasPlugin.js
vendored
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@ -9763,7 +9763,7 @@ var SpinePlugin = new Class({
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* Note: The ability to load this type of file will only be available if the Spine Plugin has been built or loaded into Phaser.
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*
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* @method Phaser.Loader.LoaderPlugin#spine
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* @fires Phaser.Loader.LoaderPlugin#ADD
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* @fires Phaser.Loader.Events#ADD
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* @since 3.19.0
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*
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* @param {(string|Phaser.Types.Loader.FileTypes.JSONFileConfig|Phaser.Types.Loader.FileTypes.JSONFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
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@ -11256,7 +11256,7 @@ var SpineGameObject = new Class({
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*/
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setSkeletonFromJSON: function (atlasDataKey, skeletonJSON, animationName, loop)
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{
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return this.setSkeleton(atlasDataKey, skeletonJSON, animationName, loop);
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return this.setSkeleton(atlasDataKey, animationName, loop, skeletonJSON);
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},
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/**
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@ -12548,7 +12548,7 @@ var CONST = {
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.60.0',
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VERSION: '3.70.0',
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BlendModes: __webpack_require__(8351),
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@ -12966,24 +12966,21 @@ var DataManager = new Class({
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* @fires Phaser.Data.Events#CHANGE_DATA_KEY
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* @since 3.23.0
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*
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* @generic {any} T
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* @genericUse {(string|T)} - [key]
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*
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* @param {(string|object)} key - The key to increase the value for.
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* @param {number} [data=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
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* @param {string} key - The key to change the value for.
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* @param {number} [amount=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
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*
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* @return {this} This Data Manager instance.
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*/
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inc: function (key, data)
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inc: function (key, amount)
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{
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if (this._frozen)
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{
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return this;
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}
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if (data === undefined)
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if (amount === undefined)
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{
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data = 1;
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amount = 1;
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}
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var value = this.get(key);
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@ -12993,7 +12990,7 @@ var DataManager = new Class({
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value = 0;
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}
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this.set(key, (value + data));
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this.set(key, (value + amount));
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return this;
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},
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@ -13009,10 +13006,7 @@ var DataManager = new Class({
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* @fires Phaser.Data.Events#CHANGE_DATA_KEY
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* @since 3.23.0
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*
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* @generic {any} T
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* @genericUse {(string|T)} - [key]
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*
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* @param {(string|object)} key - The key to toggle the value for.
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* @param {string} key - The key to toggle the value for.
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*
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* @return {this} This Data Manager instance.
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*/
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@ -13772,6 +13766,7 @@ function init ()
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else if ((/AppleWebKit/).test(ua) && OS.iOS)
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{
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Browser.mobileSafari = true;
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Browser.es2019 = true;
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}
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else if ((/MSIE (\d+\.\d+);/).test(ua))
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{
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@ -16679,7 +16674,7 @@ var Blur = new Class({
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* @type {number}
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* @since 3.60.0
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*/
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this.quality = 0;
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this.quality = quality;
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/**
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* The horizontal offset of the blur effect.
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@ -17105,8 +17100,28 @@ var Circle = new Class({
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color[2] = (value & 0xFF) / 255;
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}
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},
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/**
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* The alpha of the background, behind the texture, given as a number value.
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*
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* @name Phaser.FX.Circle#backgroundAlpha
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* @type {number}
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* @since 3.70.0
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*/
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backgroundAlpha: {
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get: function ()
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{
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return this.glcolor2[3];
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},
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set: function (value)
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{
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this.glcolor2[3] = value;
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}
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}
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});
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module.exports = Circle;
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@ -17609,10 +17624,10 @@ var FX_CONST = __webpack_require__(1571);
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* @param {number} [color1=0xff0000] - The first gradient color, given as a number value.
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* @param {number} [color2=0x00ff00] - The second gradient color, given as a number value.
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* @param {number} [alpha=0.2] - The alpha value of the gradient effect.
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* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [toY=1] - The vertical position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [toY=1] - The vertical position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [size=0] - How many 'chunks' the gradient is divided in to, as spread over the entire height of the texture. Leave this at zero for a smooth gradient, or set higher for a more retro chunky effect.
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*/
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var Gradient = new Class({
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@ -17654,7 +17669,7 @@ var Gradient = new Class({
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this.size = size;
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/**
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* The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
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* The horizontal position the gradient will start from. This value is normalized, between 0 and 1 and is not in pixels.
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*
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* @name Phaser.FX.Gradient#fromX
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* @type {number}
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@ -17663,7 +17678,7 @@ var Gradient = new Class({
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this.fromX = fromX;
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/**
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* The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
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* The vertical position the gradient will start from. This value is normalized, between 0 and 1 and is not in pixels.
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*
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* @name Phaser.FX.Gradient#fromY
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* @type {number}
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@ -17672,7 +17687,7 @@ var Gradient = new Class({
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this.fromY = fromY;
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/**
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* The horizontal position the gradient will end. This value is noralized, between 0 and 1 and is not in pixels.
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* The horizontal position the gradient will end. This value is normalized, between 0 and 1 and is not in pixels.
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*
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* @name Phaser.FX.Gradient#toX
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* @type {number}
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@ -17681,7 +17696,7 @@ var Gradient = new Class({
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this.toX = toX;
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/**
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* The vertical position the gradient will end. This value is noralized, between 0 and 1 and is not in pixels.
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* The vertical position the gradient will end. This value is normalized, between 0 and 1 and is not in pixels.
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*
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* @name Phaser.FX.Gradient#toY
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* @type {number}
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@ -19054,22 +19069,19 @@ var GameObject = new Class({
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* @method Phaser.GameObjects.GameObject#incData
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* @since 3.23.0
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*
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* @generic {any} T
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* @genericUse {(string|T)} - [key]
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*
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* @param {(string|object)} key - The key to increase the value for.
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* @param {*} [data] - The value to increase for the given key.
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* @param {string} key - The key to change the value for.
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* @param {number} [amount=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
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*
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* @return {this} This GameObject.
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*/
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incData: function (key, value)
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incData: function (key, amount)
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{
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if (!this.data)
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{
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this.data = new DataManager(this);
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}
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this.data.inc(key, value);
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this.data.inc(key, amount);
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return this;
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},
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@ -19087,10 +19099,7 @@ var GameObject = new Class({
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* @method Phaser.GameObjects.GameObject#toggleData
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* @since 3.23.0
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*
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* @generic {any} T
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* @genericUse {(string|T)} - [key]
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*
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* @param {(string|object)} key - The key to toggle the value for.
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* @param {string} key - The key to toggle the value for.
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*
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* @return {this} This GameObject.
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*/
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@ -21330,10 +21339,10 @@ var FX = new Class({
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* @param {number} [color1=0xff0000] - The first gradient color, given as a number value.
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* @param {number} [color2=0x00ff00] - The second gradient color, given as a number value.
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* @param {number} [alpha=0.2] - The alpha value of the gradient effect.
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* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [toY=1] - The vertical position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
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* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [toY=1] - The vertical position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
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* @param {number} [size=0] - How many 'chunks' the gradient is divided in to, as spread over the entire height of the texture. Leave this at zero for a smooth gradient, or set higher for a more retro chunky effect.
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*
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* @return {Phaser.FX.Gradient} The Gradient FX Controller.
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@ -22868,7 +22877,7 @@ var PathFollower = {
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{
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var tween = this.pathTween;
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if (tween)
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if (tween && tween.data)
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{
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var tweenData = tween.data[0];
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var pathDelta = this.pathDelta;
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@ -23892,19 +23901,25 @@ var Texture = {
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*
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* Textures are referenced by their string-based keys, as stored in the Texture Manager.
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*
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* Calling this method will modify the `width` and `height` properties of your Game Object.
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*
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* It will also change the `origin` if the Frame has a custom pivot point, as exported from packages like Texture Packer.
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*
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* @method Phaser.GameObjects.Components.Texture#setTexture
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* @since 3.0.0
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*
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* @param {(string|Phaser.Textures.Texture)} key - The key of the texture to be used, as stored in the Texture Manager, or a Texture instance.
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* @param {(string|number)} [frame] - The name or index of the frame within the Texture.
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* @param {boolean} [updateSize=true] - Should this call adjust the size of the Game Object?
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* @param {boolean} [updateOrigin=true] - Should this call change the origin of the Game Object?
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*
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* @return {this} This Game Object instance.
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*/
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setTexture: function (key, frame)
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setTexture: function (key, frame, updateSize, updateOrigin)
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{
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this.texture = this.scene.sys.textures.get(key);
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return this.setFrame(frame);
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return this.setFrame(frame, updateSize, updateOrigin);
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},
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/**
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@ -24389,7 +24404,7 @@ var Tint = {
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/**
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* The tint value being applied to the whole of the Game Object.
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* This property is a setter-only. Use the properties `tintTopLeft` etc to read the current tint value.
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* Return `tintTopLeft` when read this tint property.
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*
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* @name Phaser.GameObjects.Components.Tint#tint
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* @type {number}
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@ -24398,6 +24413,11 @@ var Tint = {
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*/
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tint: {
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get: function ()
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{
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return this.tintTopLeft;
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},
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set: function (value)
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{
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this.setTint(value, value, value, value);
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@ -25841,9 +25861,7 @@ var TransformMatrix = new Class({
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*/
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setToContext: function (ctx)
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{
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var matrix = this.matrix;
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ctx.setTransform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
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ctx.setTransform(this);
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return ctx;
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},
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@ -26053,13 +26071,14 @@ var TransformMatrix = new Class({
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* @param {number} y - The y value.
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* @param {number} xw - The xw value.
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* @param {number} yh - The yh value.
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* @param {boolean} roundPixels - Pass the results via Math.round?
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* @param {boolean} [roundPixels=false] - Pass the results via Math.round?
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* @param {Float32Array} [quad] - Optional Float32Array to store the results in. Otherwises uses the local quad array.
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*
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* @return {Float32Array} The quad Float32Array.
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*/
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setQuad: function (x, y, xw, yh, roundPixels, quad)
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{
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if (roundPixels === undefined) { roundPixels = false; }
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if (quad === undefined) { quad = this.quad; }
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var matrix = this.matrix;
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@ -26071,6 +26090,22 @@ var TransformMatrix = new Class({
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var e = matrix[4];
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var f = matrix[5];
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if (roundPixels)
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{
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quad[0] = Math.round(x * a + y * c + e);
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quad[1] = Math.round(x * b + y * d + f);
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quad[2] = Math.round(x * a + yh * c + e);
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quad[3] = Math.round(x * b + yh * d + f);
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quad[4] = Math.round(xw * a + yh * c + e);
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quad[5] = Math.round(xw * b + yh * d + f);
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quad[6] = Math.round(xw * a + y * c + e);
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quad[7] = Math.round(xw * b + y * d + f);
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}
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else
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{
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quad[0] = x * a + y * c + e;
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quad[1] = x * b + y * d + f;
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@ -26082,13 +26117,6 @@ var TransformMatrix = new Class({
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quad[6] = xw * a + y * c + e;
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quad[7] = xw * b + y * d + f;
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if (roundPixels)
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{
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quad.forEach(function (value, index)
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{
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quad[index] = Math.round(value);
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});
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}
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return quad;
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@ -28903,6 +28931,28 @@ var Line = new Class({
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return this;
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},
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/**
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* Sets this Line to match the x/y coordinates of the two given Vector2Like objects.
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*
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* @method Phaser.Geom.Line#setFromObjects
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* @since 3.70.0
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*
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* @param {Phaser.Types.Math.Vector2Like} start - Any object with public `x` and `y` properties, whose values will be assigned to the x1/y1 components of this Line.
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* @param {Phaser.Types.Math.Vector2Like} end - Any object with public `x` and `y` properties, whose values will be assigned to the x2/y2 components of this Line.
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*
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||||
* @return {this} This Line object.
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||||
*/
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setFromObjects: function (start, end)
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{
|
||||
this.x1 = start.x;
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this.y1 = start.y;
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this.x2 = end.x;
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this.y2 = end.y;
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return this;
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},
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/**
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* Returns a Vector2 object that corresponds to the start of this Line.
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*
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@ -30796,6 +30846,13 @@ var MultiFile = new Class({
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*/
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this.key = key;
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var loadKey = this.key;
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||||
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if (loader.prefix && loader.prefix !== '')
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{
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this.key = loader.prefix + loadKey;
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}
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||||
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/**
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* The current index being used by multi-file loaders to avoid key clashes.
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*
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@ -31913,8 +31970,11 @@ var ImageFile = new Class({
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// We do, but has it loaded?
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if (linkFile.state >= CONST.FILE_COMPLETE)
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{
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||||
// Both files have loaded
|
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if (this.type === 'normalMap')
|
||||
if (linkFile.type === 'spritesheet')
|
||||
{
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||||
linkFile.addToCache();
|
||||
}
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||||
else if (this.type === 'normalMap')
|
||||
{
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||||
// linkFile.data = Image
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// this.data = Normal Map
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|
@ -32025,7 +32085,7 @@ var ImageFile = new Class({
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* It is available in the default build but can be excluded from custom builds.
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*
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* @method Phaser.Loader.LoaderPlugin#image
|
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* @fires Phaser.Loader.LoaderPlugin#ADD
|
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* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.ImageFileConfig|Phaser.Types.Loader.FileTypes.ImageFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -32264,7 +32324,7 @@ var JSONFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#json
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.JSONFileConfig|Phaser.Types.Loader.FileTypes.JSONFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -32445,7 +32505,7 @@ var TextFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#text
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.TextFileConfig|Phaser.Types.Loader.FileTypes.TextFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -40069,12 +40129,6 @@ module.exports = Within;
|
|||
*/
|
||||
var Wrap = function (value, min, max)
|
||||
{
|
||||
if (value >= min && value <= max)
|
||||
{
|
||||
// Skip modulo if already in range
|
||||
return value;
|
||||
}
|
||||
|
||||
var range = max - min;
|
||||
|
||||
return (min + ((((value - min) % range) + range) % range));
|
||||
|
@ -43641,7 +43695,7 @@ var RandomDataGenerator = new Class({
|
|||
*/
|
||||
weightedPick: function (array)
|
||||
{
|
||||
return array[~~(Math.pow(this.frac(), 2) * (array.length - 1) + 0.5)];
|
||||
return array[~~(Math.pow(this.frac(), 2) * array.length + 0.5)];
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -45946,6 +46000,14 @@ var Frame = new Class({
|
|||
y: 0,
|
||||
width: 0,
|
||||
height: 0
|
||||
},
|
||||
is3Slice: false,
|
||||
scale9: false,
|
||||
scale9Borders: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
w: 0,
|
||||
h: 0
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -46065,6 +46127,38 @@ var Frame = new Class({
|
|||
return this.updateUVs();
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the scale9 center rectangle values.
|
||||
*
|
||||
* Scale9 is a feature of Texture Packer, allowing you to define a nine-slice scaling grid.
|
||||
*
|
||||
* This is set automatically by the JSONArray and JSONHash parsers.
|
||||
*
|
||||
* @method Phaser.Textures.Frame#setScale9
|
||||
* @since 3.70.0
|
||||
*
|
||||
* @param {number} x - The left coordinate of the center scale9 rectangle.
|
||||
* @param {number} y - The top coordinate of the center scale9 rectangle.
|
||||
* @param {number} width - The width of the center scale9 rectangle.
|
||||
* @param {number} height - The height coordinate of the center scale9 rectangle.
|
||||
*
|
||||
* @return {this} This Frame object.
|
||||
*/
|
||||
setScale9: function (x, y, width, height)
|
||||
{
|
||||
var data = this.data;
|
||||
|
||||
data.scale9 = true;
|
||||
data.is3Slice = (y === 0 && height === this.height);
|
||||
|
||||
data.scale9Borders.x = x;
|
||||
data.scale9Borders.y = y;
|
||||
data.scale9Borders.w = width;
|
||||
data.scale9Borders.h = height;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Takes a crop data object and, based on the rectangular region given, calculates the
|
||||
* required UV coordinates in order to crop this Frame for WebGL and Canvas rendering.
|
||||
|
@ -46366,8 +46460,8 @@ var Frame = new Class({
|
|||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
this.source = null;
|
||||
this.texture = null;
|
||||
this.source = null;
|
||||
this.glTexture = null;
|
||||
this.customData = null;
|
||||
this.data = null;
|
||||
|
@ -46443,6 +46537,40 @@ var Frame = new Class({
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Does the Frame have scale9 border data?
|
||||
*
|
||||
* @name Phaser.Textures.Frame#scale9
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
* @since 3.70.0
|
||||
*/
|
||||
scale9: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.data.scale9;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* If the Frame has scale9 border data, is it 3-slice or 9-slice data?
|
||||
*
|
||||
* @name Phaser.Textures.Frame#is3Slice
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
* @since 3.70.0
|
||||
*/
|
||||
is3Slice: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.data.is3Slice;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* The Canvas drawImage data object.
|
||||
*
|
||||
|
@ -47724,11 +47852,15 @@ module.exports = GetFirst;
|
|||
* @function Phaser.Utils.Array.GetRandom
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {array} array - The array to select the random entry from.
|
||||
* @generic T
|
||||
* @genericUse {T[]} - [array]
|
||||
* @genericUse {T} - [$return]
|
||||
*
|
||||
* @param {T[]} array - The array to select the random entry from.
|
||||
* @param {number} [startIndex=0] - An optional start index.
|
||||
* @param {number} [length=array.length] - An optional length, the total number of elements (from the startIndex) to choose from.
|
||||
*
|
||||
* @return {*} A random element from the array, or `null` if no element could be found in the range given.
|
||||
* @return {T} A random element from the array, or `null` if no element could be found in the range given.
|
||||
*/
|
||||
var GetRandom = function (array, startIndex, length)
|
||||
{
|
||||
|
@ -49723,12 +49855,20 @@ var RotateMatrix = __webpack_require__(7116);
|
|||
* @genericUse {T[][]} - [matrix,$return]
|
||||
*
|
||||
* @param {T[][]} [matrix] - The array to rotate.
|
||||
* @param {number} [amount=1] - The number of times to rotate the matrix.
|
||||
*
|
||||
* @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix.
|
||||
*/
|
||||
var RotateLeft = function (matrix)
|
||||
var RotateLeft = function (matrix, amount)
|
||||
{
|
||||
return RotateMatrix(matrix, 90);
|
||||
if (amount === undefined) { amount = 1; }
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
matrix = RotateMatrix(matrix, 90);
|
||||
}
|
||||
|
||||
return matrix;
|
||||
};
|
||||
|
||||
module.exports = RotateLeft;
|
||||
|
@ -49858,12 +49998,20 @@ var RotateMatrix = __webpack_require__(7116);
|
|||
* @genericUse {T[][]} - [matrix,$return]
|
||||
*
|
||||
* @param {T[][]} [matrix] - The array to rotate.
|
||||
* @param {number} [amount=1] - The number of times to rotate the matrix.
|
||||
*
|
||||
* @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix.
|
||||
*/
|
||||
var RotateRight = function (matrix)
|
||||
var RotateRight = function (matrix, amount)
|
||||
{
|
||||
return RotateMatrix(matrix, -90);
|
||||
if (amount === undefined) { amount = 1; }
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
matrix = RotateMatrix(matrix, -90);
|
||||
}
|
||||
|
||||
return matrix;
|
||||
};
|
||||
|
||||
module.exports = RotateRight;
|
||||
|
@ -50224,7 +50372,7 @@ var GetValue = __webpack_require__(5851);
|
|||
*
|
||||
* Allowed types:
|
||||
*
|
||||
* Implicit
|
||||
* Explicit:
|
||||
* {
|
||||
* x: 4
|
||||
* }
|
||||
|
|
2
plugins/spine/dist/SpineCanvasPlugin.min.js
vendored
2
plugins/spine/dist/SpineCanvasPlugin.min.js
vendored
File diff suppressed because one or more lines are too long
298
plugins/spine/dist/SpinePlugin.js
vendored
298
plugins/spine/dist/SpinePlugin.js
vendored
|
@ -12103,7 +12103,7 @@ var SpinePlugin = new Class({
|
|||
* Note: The ability to load this type of file will only be available if the Spine Plugin has been built or loaded into Phaser.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#spine
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.19.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.JSONFileConfig|Phaser.Types.Loader.FileTypes.JSONFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -13725,7 +13725,7 @@ var SpineGameObject = new Class({
|
|||
*/
|
||||
setSkeletonFromJSON: function (atlasDataKey, skeletonJSON, animationName, loop)
|
||||
{
|
||||
return this.setSkeleton(atlasDataKey, skeletonJSON, animationName, loop);
|
||||
return this.setSkeleton(atlasDataKey, animationName, loop, skeletonJSON);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -15309,7 +15309,7 @@ var CONST = {
|
|||
* @type {string}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
VERSION: '3.60.0',
|
||||
VERSION: '3.70.0',
|
||||
|
||||
BlendModes: __webpack_require__(8351),
|
||||
|
||||
|
@ -15727,24 +15727,21 @@ var DataManager = new Class({
|
|||
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to increase the value for.
|
||||
* @param {number} [data=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
|
||||
* @param {string} key - The key to change the value for.
|
||||
* @param {number} [amount=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
|
||||
*
|
||||
* @return {this} This Data Manager instance.
|
||||
*/
|
||||
inc: function (key, data)
|
||||
inc: function (key, amount)
|
||||
{
|
||||
if (this._frozen)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
if (data === undefined)
|
||||
if (amount === undefined)
|
||||
{
|
||||
data = 1;
|
||||
amount = 1;
|
||||
}
|
||||
|
||||
var value = this.get(key);
|
||||
|
@ -15754,7 +15751,7 @@ var DataManager = new Class({
|
|||
value = 0;
|
||||
}
|
||||
|
||||
this.set(key, (value + data));
|
||||
this.set(key, (value + amount));
|
||||
|
||||
return this;
|
||||
},
|
||||
|
@ -15770,10 +15767,7 @@ var DataManager = new Class({
|
|||
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to toggle the value for.
|
||||
* @param {string} key - The key to toggle the value for.
|
||||
*
|
||||
* @return {this} This Data Manager instance.
|
||||
*/
|
||||
|
@ -16533,6 +16527,7 @@ function init ()
|
|||
else if ((/AppleWebKit/).test(ua) && OS.iOS)
|
||||
{
|
||||
Browser.mobileSafari = true;
|
||||
Browser.es2019 = true;
|
||||
}
|
||||
else if ((/MSIE (\d+\.\d+);/).test(ua))
|
||||
{
|
||||
|
@ -19440,7 +19435,7 @@ var Blur = new Class({
|
|||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.quality = 0;
|
||||
this.quality = quality;
|
||||
|
||||
/**
|
||||
* The horizontal offset of the blur effect.
|
||||
|
@ -19866,8 +19861,28 @@ var Circle = new Class({
|
|||
color[2] = (value & 0xFF) / 255;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* The alpha of the background, behind the texture, given as a number value.
|
||||
*
|
||||
* @name Phaser.FX.Circle#backgroundAlpha
|
||||
* @type {number}
|
||||
* @since 3.70.0
|
||||
*/
|
||||
backgroundAlpha: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.glcolor2[3];
|
||||
},
|
||||
|
||||
set: function (value)
|
||||
{
|
||||
this.glcolor2[3] = value;
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = Circle;
|
||||
|
@ -20370,10 +20385,10 @@ var FX_CONST = __webpack_require__(1571);
|
|||
* @param {number} [color1=0xff0000] - The first gradient color, given as a number value.
|
||||
* @param {number} [color2=0x00ff00] - The second gradient color, given as a number value.
|
||||
* @param {number} [alpha=0.2] - The alpha value of the gradient effect.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [size=0] - How many 'chunks' the gradient is divided in to, as spread over the entire height of the texture. Leave this at zero for a smooth gradient, or set higher for a more retro chunky effect.
|
||||
*/
|
||||
var Gradient = new Class({
|
||||
|
@ -20415,7 +20430,7 @@ var Gradient = new Class({
|
|||
this.size = size;
|
||||
|
||||
/**
|
||||
* The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The horizontal position the gradient will start from. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#fromX
|
||||
* @type {number}
|
||||
|
@ -20424,7 +20439,7 @@ var Gradient = new Class({
|
|||
this.fromX = fromX;
|
||||
|
||||
/**
|
||||
* The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The vertical position the gradient will start from. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#fromY
|
||||
* @type {number}
|
||||
|
@ -20433,7 +20448,7 @@ var Gradient = new Class({
|
|||
this.fromY = fromY;
|
||||
|
||||
/**
|
||||
* The horizontal position the gradient will end. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The horizontal position the gradient will end. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#toX
|
||||
* @type {number}
|
||||
|
@ -20442,7 +20457,7 @@ var Gradient = new Class({
|
|||
this.toX = toX;
|
||||
|
||||
/**
|
||||
* The vertical position the gradient will end. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The vertical position the gradient will end. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#toY
|
||||
* @type {number}
|
||||
|
@ -21815,22 +21830,19 @@ var GameObject = new Class({
|
|||
* @method Phaser.GameObjects.GameObject#incData
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to increase the value for.
|
||||
* @param {*} [data] - The value to increase for the given key.
|
||||
* @param {string} key - The key to change the value for.
|
||||
* @param {number} [amount=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
|
||||
*
|
||||
* @return {this} This GameObject.
|
||||
*/
|
||||
incData: function (key, value)
|
||||
incData: function (key, amount)
|
||||
{
|
||||
if (!this.data)
|
||||
{
|
||||
this.data = new DataManager(this);
|
||||
}
|
||||
|
||||
this.data.inc(key, value);
|
||||
this.data.inc(key, amount);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
@ -21848,10 +21860,7 @@ var GameObject = new Class({
|
|||
* @method Phaser.GameObjects.GameObject#toggleData
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to toggle the value for.
|
||||
* @param {string} key - The key to toggle the value for.
|
||||
*
|
||||
* @return {this} This GameObject.
|
||||
*/
|
||||
|
@ -24163,10 +24172,10 @@ var FX = new Class({
|
|||
* @param {number} [color1=0xff0000] - The first gradient color, given as a number value.
|
||||
* @param {number} [color2=0x00ff00] - The second gradient color, given as a number value.
|
||||
* @param {number} [alpha=0.2] - The alpha value of the gradient effect.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [size=0] - How many 'chunks' the gradient is divided in to, as spread over the entire height of the texture. Leave this at zero for a smooth gradient, or set higher for a more retro chunky effect.
|
||||
*
|
||||
* @return {Phaser.FX.Gradient} The Gradient FX Controller.
|
||||
|
@ -25701,7 +25710,7 @@ var PathFollower = {
|
|||
{
|
||||
var tween = this.pathTween;
|
||||
|
||||
if (tween)
|
||||
if (tween && tween.data)
|
||||
{
|
||||
var tweenData = tween.data[0];
|
||||
var pathDelta = this.pathDelta;
|
||||
|
@ -26725,19 +26734,25 @@ var Texture = {
|
|||
*
|
||||
* Textures are referenced by their string-based keys, as stored in the Texture Manager.
|
||||
*
|
||||
* Calling this method will modify the `width` and `height` properties of your Game Object.
|
||||
*
|
||||
* It will also change the `origin` if the Frame has a custom pivot point, as exported from packages like Texture Packer.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Texture#setTexture
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Textures.Texture)} key - The key of the texture to be used, as stored in the Texture Manager, or a Texture instance.
|
||||
* @param {(string|number)} [frame] - The name or index of the frame within the Texture.
|
||||
* @param {boolean} [updateSize=true] - Should this call adjust the size of the Game Object?
|
||||
* @param {boolean} [updateOrigin=true] - Should this call change the origin of the Game Object?
|
||||
*
|
||||
* @return {this} This Game Object instance.
|
||||
*/
|
||||
setTexture: function (key, frame)
|
||||
setTexture: function (key, frame, updateSize, updateOrigin)
|
||||
{
|
||||
this.texture = this.scene.sys.textures.get(key);
|
||||
|
||||
return this.setFrame(frame);
|
||||
return this.setFrame(frame, updateSize, updateOrigin);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -27222,7 +27237,7 @@ var Tint = {
|
|||
|
||||
/**
|
||||
* The tint value being applied to the whole of the Game Object.
|
||||
* This property is a setter-only. Use the properties `tintTopLeft` etc to read the current tint value.
|
||||
* Return `tintTopLeft` when read this tint property.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.Tint#tint
|
||||
* @type {number}
|
||||
|
@ -27231,6 +27246,11 @@ var Tint = {
|
|||
*/
|
||||
tint: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.tintTopLeft;
|
||||
},
|
||||
|
||||
set: function (value)
|
||||
{
|
||||
this.setTint(value, value, value, value);
|
||||
|
@ -28674,9 +28694,7 @@ var TransformMatrix = new Class({
|
|||
*/
|
||||
setToContext: function (ctx)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
ctx.setTransform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
|
||||
ctx.setTransform(this);
|
||||
|
||||
return ctx;
|
||||
},
|
||||
|
@ -28886,13 +28904,14 @@ var TransformMatrix = new Class({
|
|||
* @param {number} y - The y value.
|
||||
* @param {number} xw - The xw value.
|
||||
* @param {number} yh - The yh value.
|
||||
* @param {boolean} roundPixels - Pass the results via Math.round?
|
||||
* @param {boolean} [roundPixels=false] - Pass the results via Math.round?
|
||||
* @param {Float32Array} [quad] - Optional Float32Array to store the results in. Otherwises uses the local quad array.
|
||||
*
|
||||
* @return {Float32Array} The quad Float32Array.
|
||||
*/
|
||||
setQuad: function (x, y, xw, yh, roundPixels, quad)
|
||||
{
|
||||
if (roundPixels === undefined) { roundPixels = false; }
|
||||
if (quad === undefined) { quad = this.quad; }
|
||||
|
||||
var matrix = this.matrix;
|
||||
|
@ -28904,6 +28923,22 @@ var TransformMatrix = new Class({
|
|||
var e = matrix[4];
|
||||
var f = matrix[5];
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
quad[0] = Math.round(x * a + y * c + e);
|
||||
quad[1] = Math.round(x * b + y * d + f);
|
||||
|
||||
quad[2] = Math.round(x * a + yh * c + e);
|
||||
quad[3] = Math.round(x * b + yh * d + f);
|
||||
|
||||
quad[4] = Math.round(xw * a + yh * c + e);
|
||||
quad[5] = Math.round(xw * b + yh * d + f);
|
||||
|
||||
quad[6] = Math.round(xw * a + y * c + e);
|
||||
quad[7] = Math.round(xw * b + y * d + f);
|
||||
}
|
||||
else
|
||||
{
|
||||
quad[0] = x * a + y * c + e;
|
||||
quad[1] = x * b + y * d + f;
|
||||
|
||||
|
@ -28915,13 +28950,6 @@ var TransformMatrix = new Class({
|
|||
|
||||
quad[6] = xw * a + y * c + e;
|
||||
quad[7] = xw * b + y * d + f;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
quad.forEach(function (value, index)
|
||||
{
|
||||
quad[index] = Math.round(value);
|
||||
});
|
||||
}
|
||||
|
||||
return quad;
|
||||
|
@ -31891,6 +31919,28 @@ var Line = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Line to match the x/y coordinates of the two given Vector2Like objects.
|
||||
*
|
||||
* @method Phaser.Geom.Line#setFromObjects
|
||||
* @since 3.70.0
|
||||
*
|
||||
* @param {Phaser.Types.Math.Vector2Like} start - Any object with public `x` and `y` properties, whose values will be assigned to the x1/y1 components of this Line.
|
||||
* @param {Phaser.Types.Math.Vector2Like} end - Any object with public `x` and `y` properties, whose values will be assigned to the x2/y2 components of this Line.
|
||||
*
|
||||
* @return {this} This Line object.
|
||||
*/
|
||||
setFromObjects: function (start, end)
|
||||
{
|
||||
this.x1 = start.x;
|
||||
this.y1 = start.y;
|
||||
|
||||
this.x2 = end.x;
|
||||
this.y2 = end.y;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns a Vector2 object that corresponds to the start of this Line.
|
||||
*
|
||||
|
@ -33784,6 +33834,13 @@ var MultiFile = new Class({
|
|||
*/
|
||||
this.key = key;
|
||||
|
||||
var loadKey = this.key;
|
||||
|
||||
if (loader.prefix && loader.prefix !== '')
|
||||
{
|
||||
this.key = loader.prefix + loadKey;
|
||||
}
|
||||
|
||||
/**
|
||||
* The current index being used by multi-file loaders to avoid key clashes.
|
||||
*
|
||||
|
@ -34901,8 +34958,11 @@ var ImageFile = new Class({
|
|||
// We do, but has it loaded?
|
||||
if (linkFile.state >= CONST.FILE_COMPLETE)
|
||||
{
|
||||
// Both files have loaded
|
||||
if (this.type === 'normalMap')
|
||||
if (linkFile.type === 'spritesheet')
|
||||
{
|
||||
linkFile.addToCache();
|
||||
}
|
||||
else if (this.type === 'normalMap')
|
||||
{
|
||||
// linkFile.data = Image
|
||||
// this.data = Normal Map
|
||||
|
@ -35013,7 +35073,7 @@ var ImageFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#image
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.ImageFileConfig|Phaser.Types.Loader.FileTypes.ImageFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -35252,7 +35312,7 @@ var JSONFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#json
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.JSONFileConfig|Phaser.Types.Loader.FileTypes.JSONFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -35433,7 +35493,7 @@ var TextFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#text
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.TextFileConfig|Phaser.Types.Loader.FileTypes.TextFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -43057,12 +43117,6 @@ module.exports = Within;
|
|||
*/
|
||||
var Wrap = function (value, min, max)
|
||||
{
|
||||
if (value >= min && value <= max)
|
||||
{
|
||||
// Skip modulo if already in range
|
||||
return value;
|
||||
}
|
||||
|
||||
var range = max - min;
|
||||
|
||||
return (min + ((((value - min) % range) + range) % range));
|
||||
|
@ -46629,7 +46683,7 @@ var RandomDataGenerator = new Class({
|
|||
*/
|
||||
weightedPick: function (array)
|
||||
{
|
||||
return array[~~(Math.pow(this.frac(), 2) * (array.length - 1) + 0.5)];
|
||||
return array[~~(Math.pow(this.frac(), 2) * array.length + 0.5)];
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -48934,6 +48988,14 @@ var Frame = new Class({
|
|||
y: 0,
|
||||
width: 0,
|
||||
height: 0
|
||||
},
|
||||
is3Slice: false,
|
||||
scale9: false,
|
||||
scale9Borders: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
w: 0,
|
||||
h: 0
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -49053,6 +49115,38 @@ var Frame = new Class({
|
|||
return this.updateUVs();
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the scale9 center rectangle values.
|
||||
*
|
||||
* Scale9 is a feature of Texture Packer, allowing you to define a nine-slice scaling grid.
|
||||
*
|
||||
* This is set automatically by the JSONArray and JSONHash parsers.
|
||||
*
|
||||
* @method Phaser.Textures.Frame#setScale9
|
||||
* @since 3.70.0
|
||||
*
|
||||
* @param {number} x - The left coordinate of the center scale9 rectangle.
|
||||
* @param {number} y - The top coordinate of the center scale9 rectangle.
|
||||
* @param {number} width - The width of the center scale9 rectangle.
|
||||
* @param {number} height - The height coordinate of the center scale9 rectangle.
|
||||
*
|
||||
* @return {this} This Frame object.
|
||||
*/
|
||||
setScale9: function (x, y, width, height)
|
||||
{
|
||||
var data = this.data;
|
||||
|
||||
data.scale9 = true;
|
||||
data.is3Slice = (y === 0 && height === this.height);
|
||||
|
||||
data.scale9Borders.x = x;
|
||||
data.scale9Borders.y = y;
|
||||
data.scale9Borders.w = width;
|
||||
data.scale9Borders.h = height;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Takes a crop data object and, based on the rectangular region given, calculates the
|
||||
* required UV coordinates in order to crop this Frame for WebGL and Canvas rendering.
|
||||
|
@ -49354,8 +49448,8 @@ var Frame = new Class({
|
|||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
this.source = null;
|
||||
this.texture = null;
|
||||
this.source = null;
|
||||
this.glTexture = null;
|
||||
this.customData = null;
|
||||
this.data = null;
|
||||
|
@ -49431,6 +49525,40 @@ var Frame = new Class({
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Does the Frame have scale9 border data?
|
||||
*
|
||||
* @name Phaser.Textures.Frame#scale9
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
* @since 3.70.0
|
||||
*/
|
||||
scale9: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.data.scale9;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* If the Frame has scale9 border data, is it 3-slice or 9-slice data?
|
||||
*
|
||||
* @name Phaser.Textures.Frame#is3Slice
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
* @since 3.70.0
|
||||
*/
|
||||
is3Slice: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.data.is3Slice;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* The Canvas drawImage data object.
|
||||
*
|
||||
|
@ -50712,11 +50840,15 @@ module.exports = GetFirst;
|
|||
* @function Phaser.Utils.Array.GetRandom
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {array} array - The array to select the random entry from.
|
||||
* @generic T
|
||||
* @genericUse {T[]} - [array]
|
||||
* @genericUse {T} - [$return]
|
||||
*
|
||||
* @param {T[]} array - The array to select the random entry from.
|
||||
* @param {number} [startIndex=0] - An optional start index.
|
||||
* @param {number} [length=array.length] - An optional length, the total number of elements (from the startIndex) to choose from.
|
||||
*
|
||||
* @return {*} A random element from the array, or `null` if no element could be found in the range given.
|
||||
* @return {T} A random element from the array, or `null` if no element could be found in the range given.
|
||||
*/
|
||||
var GetRandom = function (array, startIndex, length)
|
||||
{
|
||||
|
@ -52711,12 +52843,20 @@ var RotateMatrix = __webpack_require__(7116);
|
|||
* @genericUse {T[][]} - [matrix,$return]
|
||||
*
|
||||
* @param {T[][]} [matrix] - The array to rotate.
|
||||
* @param {number} [amount=1] - The number of times to rotate the matrix.
|
||||
*
|
||||
* @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix.
|
||||
*/
|
||||
var RotateLeft = function (matrix)
|
||||
var RotateLeft = function (matrix, amount)
|
||||
{
|
||||
return RotateMatrix(matrix, 90);
|
||||
if (amount === undefined) { amount = 1; }
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
matrix = RotateMatrix(matrix, 90);
|
||||
}
|
||||
|
||||
return matrix;
|
||||
};
|
||||
|
||||
module.exports = RotateLeft;
|
||||
|
@ -52846,12 +52986,20 @@ var RotateMatrix = __webpack_require__(7116);
|
|||
* @genericUse {T[][]} - [matrix,$return]
|
||||
*
|
||||
* @param {T[][]} [matrix] - The array to rotate.
|
||||
* @param {number} [amount=1] - The number of times to rotate the matrix.
|
||||
*
|
||||
* @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix.
|
||||
*/
|
||||
var RotateRight = function (matrix)
|
||||
var RotateRight = function (matrix, amount)
|
||||
{
|
||||
return RotateMatrix(matrix, -90);
|
||||
if (amount === undefined) { amount = 1; }
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
matrix = RotateMatrix(matrix, -90);
|
||||
}
|
||||
|
||||
return matrix;
|
||||
};
|
||||
|
||||
module.exports = RotateRight;
|
||||
|
@ -53212,7 +53360,7 @@ var GetValue = __webpack_require__(5851);
|
|||
*
|
||||
* Allowed types:
|
||||
*
|
||||
* Implicit
|
||||
* Explicit:
|
||||
* {
|
||||
* x: 4
|
||||
* }
|
||||
|
|
2
plugins/spine/dist/SpinePlugin.min.js
vendored
2
plugins/spine/dist/SpinePlugin.min.js
vendored
File diff suppressed because one or more lines are too long
298
plugins/spine/dist/SpineWebGLPlugin.js
vendored
298
plugins/spine/dist/SpineWebGLPlugin.js
vendored
|
@ -11839,7 +11839,7 @@ var SpinePlugin = new Class({
|
|||
* Note: The ability to load this type of file will only be available if the Spine Plugin has been built or loaded into Phaser.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#spine
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.19.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.JSONFileConfig|Phaser.Types.Loader.FileTypes.JSONFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -13351,7 +13351,7 @@ var SpineGameObject = new Class({
|
|||
*/
|
||||
setSkeletonFromJSON: function (atlasDataKey, skeletonJSON, animationName, loop)
|
||||
{
|
||||
return this.setSkeleton(atlasDataKey, skeletonJSON, animationName, loop);
|
||||
return this.setSkeleton(atlasDataKey, animationName, loop, skeletonJSON);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -14810,7 +14810,7 @@ var CONST = {
|
|||
* @type {string}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
VERSION: '3.60.0',
|
||||
VERSION: '3.70.0',
|
||||
|
||||
BlendModes: __webpack_require__(8351),
|
||||
|
||||
|
@ -15228,24 +15228,21 @@ var DataManager = new Class({
|
|||
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to increase the value for.
|
||||
* @param {number} [data=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
|
||||
* @param {string} key - The key to change the value for.
|
||||
* @param {number} [amount=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
|
||||
*
|
||||
* @return {this} This Data Manager instance.
|
||||
*/
|
||||
inc: function (key, data)
|
||||
inc: function (key, amount)
|
||||
{
|
||||
if (this._frozen)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
if (data === undefined)
|
||||
if (amount === undefined)
|
||||
{
|
||||
data = 1;
|
||||
amount = 1;
|
||||
}
|
||||
|
||||
var value = this.get(key);
|
||||
|
@ -15255,7 +15252,7 @@ var DataManager = new Class({
|
|||
value = 0;
|
||||
}
|
||||
|
||||
this.set(key, (value + data));
|
||||
this.set(key, (value + amount));
|
||||
|
||||
return this;
|
||||
},
|
||||
|
@ -15271,10 +15268,7 @@ var DataManager = new Class({
|
|||
* @fires Phaser.Data.Events#CHANGE_DATA_KEY
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to toggle the value for.
|
||||
* @param {string} key - The key to toggle the value for.
|
||||
*
|
||||
* @return {this} This Data Manager instance.
|
||||
*/
|
||||
|
@ -16034,6 +16028,7 @@ function init ()
|
|||
else if ((/AppleWebKit/).test(ua) && OS.iOS)
|
||||
{
|
||||
Browser.mobileSafari = true;
|
||||
Browser.es2019 = true;
|
||||
}
|
||||
else if ((/MSIE (\d+\.\d+);/).test(ua))
|
||||
{
|
||||
|
@ -18941,7 +18936,7 @@ var Blur = new Class({
|
|||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.quality = 0;
|
||||
this.quality = quality;
|
||||
|
||||
/**
|
||||
* The horizontal offset of the blur effect.
|
||||
|
@ -19367,8 +19362,28 @@ var Circle = new Class({
|
|||
color[2] = (value & 0xFF) / 255;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* The alpha of the background, behind the texture, given as a number value.
|
||||
*
|
||||
* @name Phaser.FX.Circle#backgroundAlpha
|
||||
* @type {number}
|
||||
* @since 3.70.0
|
||||
*/
|
||||
backgroundAlpha: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.glcolor2[3];
|
||||
},
|
||||
|
||||
set: function (value)
|
||||
{
|
||||
this.glcolor2[3] = value;
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = Circle;
|
||||
|
@ -19871,10 +19886,10 @@ var FX_CONST = __webpack_require__(1571);
|
|||
* @param {number} [color1=0xff0000] - The first gradient color, given as a number value.
|
||||
* @param {number} [color2=0x00ff00] - The second gradient color, given as a number value.
|
||||
* @param {number} [alpha=0.2] - The alpha value of the gradient effect.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [size=0] - How many 'chunks' the gradient is divided in to, as spread over the entire height of the texture. Leave this at zero for a smooth gradient, or set higher for a more retro chunky effect.
|
||||
*/
|
||||
var Gradient = new Class({
|
||||
|
@ -19916,7 +19931,7 @@ var Gradient = new Class({
|
|||
this.size = size;
|
||||
|
||||
/**
|
||||
* The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The horizontal position the gradient will start from. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#fromX
|
||||
* @type {number}
|
||||
|
@ -19925,7 +19940,7 @@ var Gradient = new Class({
|
|||
this.fromX = fromX;
|
||||
|
||||
/**
|
||||
* The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The vertical position the gradient will start from. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#fromY
|
||||
* @type {number}
|
||||
|
@ -19934,7 +19949,7 @@ var Gradient = new Class({
|
|||
this.fromY = fromY;
|
||||
|
||||
/**
|
||||
* The horizontal position the gradient will end. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The horizontal position the gradient will end. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#toX
|
||||
* @type {number}
|
||||
|
@ -19943,7 +19958,7 @@ var Gradient = new Class({
|
|||
this.toX = toX;
|
||||
|
||||
/**
|
||||
* The vertical position the gradient will end. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* The vertical position the gradient will end. This value is normalized, between 0 and 1 and is not in pixels.
|
||||
*
|
||||
* @name Phaser.FX.Gradient#toY
|
||||
* @type {number}
|
||||
|
@ -21316,22 +21331,19 @@ var GameObject = new Class({
|
|||
* @method Phaser.GameObjects.GameObject#incData
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to increase the value for.
|
||||
* @param {*} [data] - The value to increase for the given key.
|
||||
* @param {string} key - The key to change the value for.
|
||||
* @param {number} [amount=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
|
||||
*
|
||||
* @return {this} This GameObject.
|
||||
*/
|
||||
incData: function (key, value)
|
||||
incData: function (key, amount)
|
||||
{
|
||||
if (!this.data)
|
||||
{
|
||||
this.data = new DataManager(this);
|
||||
}
|
||||
|
||||
this.data.inc(key, value);
|
||||
this.data.inc(key, amount);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
@ -21349,10 +21361,7 @@ var GameObject = new Class({
|
|||
* @method Phaser.GameObjects.GameObject#toggleData
|
||||
* @since 3.23.0
|
||||
*
|
||||
* @generic {any} T
|
||||
* @genericUse {(string|T)} - [key]
|
||||
*
|
||||
* @param {(string|object)} key - The key to toggle the value for.
|
||||
* @param {string} key - The key to toggle the value for.
|
||||
*
|
||||
* @return {this} This GameObject.
|
||||
*/
|
||||
|
@ -23664,10 +23673,10 @@ var FX = new Class({
|
|||
* @param {number} [color1=0xff0000] - The first gradient color, given as a number value.
|
||||
* @param {number} [color2=0x00ff00] - The second gradient color, given as a number value.
|
||||
* @param {number} [alpha=0.2] - The alpha value of the gradient effect.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is noralized, between 0 and 1 and is not in pixels.
|
||||
* @param {number} [fromX=0] - The horizontal position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [fromY=0] - The vertical position the gradient will start from. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toX=0] - The horizontal position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [toY=1] - The vertical position the gradient will end at. This value is normalized, between 0 and 1, and is not in pixels.
|
||||
* @param {number} [size=0] - How many 'chunks' the gradient is divided in to, as spread over the entire height of the texture. Leave this at zero for a smooth gradient, or set higher for a more retro chunky effect.
|
||||
*
|
||||
* @return {Phaser.FX.Gradient} The Gradient FX Controller.
|
||||
|
@ -25202,7 +25211,7 @@ var PathFollower = {
|
|||
{
|
||||
var tween = this.pathTween;
|
||||
|
||||
if (tween)
|
||||
if (tween && tween.data)
|
||||
{
|
||||
var tweenData = tween.data[0];
|
||||
var pathDelta = this.pathDelta;
|
||||
|
@ -26226,19 +26235,25 @@ var Texture = {
|
|||
*
|
||||
* Textures are referenced by their string-based keys, as stored in the Texture Manager.
|
||||
*
|
||||
* Calling this method will modify the `width` and `height` properties of your Game Object.
|
||||
*
|
||||
* It will also change the `origin` if the Frame has a custom pivot point, as exported from packages like Texture Packer.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Texture#setTexture
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Textures.Texture)} key - The key of the texture to be used, as stored in the Texture Manager, or a Texture instance.
|
||||
* @param {(string|number)} [frame] - The name or index of the frame within the Texture.
|
||||
* @param {boolean} [updateSize=true] - Should this call adjust the size of the Game Object?
|
||||
* @param {boolean} [updateOrigin=true] - Should this call change the origin of the Game Object?
|
||||
*
|
||||
* @return {this} This Game Object instance.
|
||||
*/
|
||||
setTexture: function (key, frame)
|
||||
setTexture: function (key, frame, updateSize, updateOrigin)
|
||||
{
|
||||
this.texture = this.scene.sys.textures.get(key);
|
||||
|
||||
return this.setFrame(frame);
|
||||
return this.setFrame(frame, updateSize, updateOrigin);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -26723,7 +26738,7 @@ var Tint = {
|
|||
|
||||
/**
|
||||
* The tint value being applied to the whole of the Game Object.
|
||||
* This property is a setter-only. Use the properties `tintTopLeft` etc to read the current tint value.
|
||||
* Return `tintTopLeft` when read this tint property.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.Tint#tint
|
||||
* @type {number}
|
||||
|
@ -26732,6 +26747,11 @@ var Tint = {
|
|||
*/
|
||||
tint: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.tintTopLeft;
|
||||
},
|
||||
|
||||
set: function (value)
|
||||
{
|
||||
this.setTint(value, value, value, value);
|
||||
|
@ -28175,9 +28195,7 @@ var TransformMatrix = new Class({
|
|||
*/
|
||||
setToContext: function (ctx)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
ctx.setTransform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
|
||||
ctx.setTransform(this);
|
||||
|
||||
return ctx;
|
||||
},
|
||||
|
@ -28387,13 +28405,14 @@ var TransformMatrix = new Class({
|
|||
* @param {number} y - The y value.
|
||||
* @param {number} xw - The xw value.
|
||||
* @param {number} yh - The yh value.
|
||||
* @param {boolean} roundPixels - Pass the results via Math.round?
|
||||
* @param {boolean} [roundPixels=false] - Pass the results via Math.round?
|
||||
* @param {Float32Array} [quad] - Optional Float32Array to store the results in. Otherwises uses the local quad array.
|
||||
*
|
||||
* @return {Float32Array} The quad Float32Array.
|
||||
*/
|
||||
setQuad: function (x, y, xw, yh, roundPixels, quad)
|
||||
{
|
||||
if (roundPixels === undefined) { roundPixels = false; }
|
||||
if (quad === undefined) { quad = this.quad; }
|
||||
|
||||
var matrix = this.matrix;
|
||||
|
@ -28405,6 +28424,22 @@ var TransformMatrix = new Class({
|
|||
var e = matrix[4];
|
||||
var f = matrix[5];
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
quad[0] = Math.round(x * a + y * c + e);
|
||||
quad[1] = Math.round(x * b + y * d + f);
|
||||
|
||||
quad[2] = Math.round(x * a + yh * c + e);
|
||||
quad[3] = Math.round(x * b + yh * d + f);
|
||||
|
||||
quad[4] = Math.round(xw * a + yh * c + e);
|
||||
quad[5] = Math.round(xw * b + yh * d + f);
|
||||
|
||||
quad[6] = Math.round(xw * a + y * c + e);
|
||||
quad[7] = Math.round(xw * b + y * d + f);
|
||||
}
|
||||
else
|
||||
{
|
||||
quad[0] = x * a + y * c + e;
|
||||
quad[1] = x * b + y * d + f;
|
||||
|
||||
|
@ -28416,13 +28451,6 @@ var TransformMatrix = new Class({
|
|||
|
||||
quad[6] = xw * a + y * c + e;
|
||||
quad[7] = xw * b + y * d + f;
|
||||
|
||||
if (roundPixels)
|
||||
{
|
||||
quad.forEach(function (value, index)
|
||||
{
|
||||
quad[index] = Math.round(value);
|
||||
});
|
||||
}
|
||||
|
||||
return quad;
|
||||
|
@ -31281,6 +31309,28 @@ var Line = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Line to match the x/y coordinates of the two given Vector2Like objects.
|
||||
*
|
||||
* @method Phaser.Geom.Line#setFromObjects
|
||||
* @since 3.70.0
|
||||
*
|
||||
* @param {Phaser.Types.Math.Vector2Like} start - Any object with public `x` and `y` properties, whose values will be assigned to the x1/y1 components of this Line.
|
||||
* @param {Phaser.Types.Math.Vector2Like} end - Any object with public `x` and `y` properties, whose values will be assigned to the x2/y2 components of this Line.
|
||||
*
|
||||
* @return {this} This Line object.
|
||||
*/
|
||||
setFromObjects: function (start, end)
|
||||
{
|
||||
this.x1 = start.x;
|
||||
this.y1 = start.y;
|
||||
|
||||
this.x2 = end.x;
|
||||
this.y2 = end.y;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns a Vector2 object that corresponds to the start of this Line.
|
||||
*
|
||||
|
@ -33174,6 +33224,13 @@ var MultiFile = new Class({
|
|||
*/
|
||||
this.key = key;
|
||||
|
||||
var loadKey = this.key;
|
||||
|
||||
if (loader.prefix && loader.prefix !== '')
|
||||
{
|
||||
this.key = loader.prefix + loadKey;
|
||||
}
|
||||
|
||||
/**
|
||||
* The current index being used by multi-file loaders to avoid key clashes.
|
||||
*
|
||||
|
@ -34291,8 +34348,11 @@ var ImageFile = new Class({
|
|||
// We do, but has it loaded?
|
||||
if (linkFile.state >= CONST.FILE_COMPLETE)
|
||||
{
|
||||
// Both files have loaded
|
||||
if (this.type === 'normalMap')
|
||||
if (linkFile.type === 'spritesheet')
|
||||
{
|
||||
linkFile.addToCache();
|
||||
}
|
||||
else if (this.type === 'normalMap')
|
||||
{
|
||||
// linkFile.data = Image
|
||||
// this.data = Normal Map
|
||||
|
@ -34403,7 +34463,7 @@ var ImageFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#image
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.ImageFileConfig|Phaser.Types.Loader.FileTypes.ImageFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -34642,7 +34702,7 @@ var JSONFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#json
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.JSONFileConfig|Phaser.Types.Loader.FileTypes.JSONFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -34823,7 +34883,7 @@ var TextFile = new Class({
|
|||
* It is available in the default build but can be excluded from custom builds.
|
||||
*
|
||||
* @method Phaser.Loader.LoaderPlugin#text
|
||||
* @fires Phaser.Loader.LoaderPlugin#ADD
|
||||
* @fires Phaser.Loader.Events#ADD
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|Phaser.Types.Loader.FileTypes.TextFileConfig|Phaser.Types.Loader.FileTypes.TextFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
||||
|
@ -42447,12 +42507,6 @@ module.exports = Within;
|
|||
*/
|
||||
var Wrap = function (value, min, max)
|
||||
{
|
||||
if (value >= min && value <= max)
|
||||
{
|
||||
// Skip modulo if already in range
|
||||
return value;
|
||||
}
|
||||
|
||||
var range = max - min;
|
||||
|
||||
return (min + ((((value - min) % range) + range) % range));
|
||||
|
@ -46019,7 +46073,7 @@ var RandomDataGenerator = new Class({
|
|||
*/
|
||||
weightedPick: function (array)
|
||||
{
|
||||
return array[~~(Math.pow(this.frac(), 2) * (array.length - 1) + 0.5)];
|
||||
return array[~~(Math.pow(this.frac(), 2) * array.length + 0.5)];
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -48324,6 +48378,14 @@ var Frame = new Class({
|
|||
y: 0,
|
||||
width: 0,
|
||||
height: 0
|
||||
},
|
||||
is3Slice: false,
|
||||
scale9: false,
|
||||
scale9Borders: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
w: 0,
|
||||
h: 0
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -48443,6 +48505,38 @@ var Frame = new Class({
|
|||
return this.updateUVs();
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the scale9 center rectangle values.
|
||||
*
|
||||
* Scale9 is a feature of Texture Packer, allowing you to define a nine-slice scaling grid.
|
||||
*
|
||||
* This is set automatically by the JSONArray and JSONHash parsers.
|
||||
*
|
||||
* @method Phaser.Textures.Frame#setScale9
|
||||
* @since 3.70.0
|
||||
*
|
||||
* @param {number} x - The left coordinate of the center scale9 rectangle.
|
||||
* @param {number} y - The top coordinate of the center scale9 rectangle.
|
||||
* @param {number} width - The width of the center scale9 rectangle.
|
||||
* @param {number} height - The height coordinate of the center scale9 rectangle.
|
||||
*
|
||||
* @return {this} This Frame object.
|
||||
*/
|
||||
setScale9: function (x, y, width, height)
|
||||
{
|
||||
var data = this.data;
|
||||
|
||||
data.scale9 = true;
|
||||
data.is3Slice = (y === 0 && height === this.height);
|
||||
|
||||
data.scale9Borders.x = x;
|
||||
data.scale9Borders.y = y;
|
||||
data.scale9Borders.w = width;
|
||||
data.scale9Borders.h = height;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Takes a crop data object and, based on the rectangular region given, calculates the
|
||||
* required UV coordinates in order to crop this Frame for WebGL and Canvas rendering.
|
||||
|
@ -48744,8 +48838,8 @@ var Frame = new Class({
|
|||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
this.source = null;
|
||||
this.texture = null;
|
||||
this.source = null;
|
||||
this.glTexture = null;
|
||||
this.customData = null;
|
||||
this.data = null;
|
||||
|
@ -48821,6 +48915,40 @@ var Frame = new Class({
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Does the Frame have scale9 border data?
|
||||
*
|
||||
* @name Phaser.Textures.Frame#scale9
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
* @since 3.70.0
|
||||
*/
|
||||
scale9: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.data.scale9;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* If the Frame has scale9 border data, is it 3-slice or 9-slice data?
|
||||
*
|
||||
* @name Phaser.Textures.Frame#is3Slice
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
* @since 3.70.0
|
||||
*/
|
||||
is3Slice: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.data.is3Slice;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* The Canvas drawImage data object.
|
||||
*
|
||||
|
@ -50102,11 +50230,15 @@ module.exports = GetFirst;
|
|||
* @function Phaser.Utils.Array.GetRandom
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {array} array - The array to select the random entry from.
|
||||
* @generic T
|
||||
* @genericUse {T[]} - [array]
|
||||
* @genericUse {T} - [$return]
|
||||
*
|
||||
* @param {T[]} array - The array to select the random entry from.
|
||||
* @param {number} [startIndex=0] - An optional start index.
|
||||
* @param {number} [length=array.length] - An optional length, the total number of elements (from the startIndex) to choose from.
|
||||
*
|
||||
* @return {*} A random element from the array, or `null` if no element could be found in the range given.
|
||||
* @return {T} A random element from the array, or `null` if no element could be found in the range given.
|
||||
*/
|
||||
var GetRandom = function (array, startIndex, length)
|
||||
{
|
||||
|
@ -52101,12 +52233,20 @@ var RotateMatrix = __webpack_require__(7116);
|
|||
* @genericUse {T[][]} - [matrix,$return]
|
||||
*
|
||||
* @param {T[][]} [matrix] - The array to rotate.
|
||||
* @param {number} [amount=1] - The number of times to rotate the matrix.
|
||||
*
|
||||
* @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix.
|
||||
*/
|
||||
var RotateLeft = function (matrix)
|
||||
var RotateLeft = function (matrix, amount)
|
||||
{
|
||||
return RotateMatrix(matrix, 90);
|
||||
if (amount === undefined) { amount = 1; }
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
matrix = RotateMatrix(matrix, 90);
|
||||
}
|
||||
|
||||
return matrix;
|
||||
};
|
||||
|
||||
module.exports = RotateLeft;
|
||||
|
@ -52236,12 +52376,20 @@ var RotateMatrix = __webpack_require__(7116);
|
|||
* @genericUse {T[][]} - [matrix,$return]
|
||||
*
|
||||
* @param {T[][]} [matrix] - The array to rotate.
|
||||
* @param {number} [amount=1] - The number of times to rotate the matrix.
|
||||
*
|
||||
* @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix.
|
||||
*/
|
||||
var RotateRight = function (matrix)
|
||||
var RotateRight = function (matrix, amount)
|
||||
{
|
||||
return RotateMatrix(matrix, -90);
|
||||
if (amount === undefined) { amount = 1; }
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
matrix = RotateMatrix(matrix, -90);
|
||||
}
|
||||
|
||||
return matrix;
|
||||
};
|
||||
|
||||
module.exports = RotateRight;
|
||||
|
@ -52602,7 +52750,7 @@ var GetValue = __webpack_require__(5851);
|
|||
*
|
||||
* Allowed types:
|
||||
*
|
||||
* Implicit
|
||||
* Explicit:
|
||||
* {
|
||||
* x: 4
|
||||
* }
|
||||
|
|
2
plugins/spine/dist/SpineWebGLPlugin.min.js
vendored
2
plugins/spine/dist/SpineWebGLPlugin.min.js
vendored
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Reference in a new issue