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Gamepad._created
is a new private internal property that keeps track of when the instance was created. This is compared to the navigator timestamp in the update loop to avoid event spamming. Fix #4890.
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@ -313,6 +313,16 @@ var Gamepad = new Class({
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* @since 3.10.0
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* @since 3.10.0
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*/
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*/
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this.rightStick = new Vector2();
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this.rightStick = new Vector2();
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/**
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* When was this Gamepad created? Used to avoid duplicate event spamming in the update loop.
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*
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* @name Phaser.Input.Gamepad.Gamepad#_created
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* @type {number}
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* @private
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* @since 3.50.0
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*/
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this._created = performance.now();
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},
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},
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/**
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/**
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@ -420,6 +430,11 @@ var Gamepad = new Class({
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*/
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*/
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update: function (pad)
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update: function (pad)
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{
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{
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if (pad.timestamp < this._created)
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{
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return;
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}
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var i;
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var i;
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// Sync the button values
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// Sync the button values
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