From 2a36a20bb894f4240fc80bf45e150228c3dd6d77 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Fri, 11 Oct 2019 13:53:24 +0100 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4f91346cf..2e7c7a5b0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -135,6 +135,7 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD * `DynamicBitmapText` and `BitmapText` wouldn't render at the correct position when using scaled BitmapText and an origin. Fix #4054 (thanks @Aveyder) * Incorrect lighting on batched Sprites. The lighting was not correct when batching several sprites with different rotations. Each sprite now uses its own `uInverseRotationMatrix` to compute the lighting correctly (thanks @gogoprog) * Matter.js Body wasn't setting the part angles correctly in `Body.update` (thanks @Frozzy6) +* `ScaleManager.startFullscreen` now checks to see if the call returns a Promise, rather than checking if the browser supports them, before waiting for promise resolution. This fixes a runtime console warning in Microsoft Edge. Fix #4795 (thanks @maksdk) ### Examples, Documentation and TypeScript