diff --git a/src/cameras/2d/Camera.js b/src/cameras/2d/Camera.js index dbd69c269..2b81e25ab 100644 --- a/src/cameras/2d/Camera.js +++ b/src/cameras/2d/Camera.js @@ -337,7 +337,7 @@ var Camera = new Class({ * @param {(string|Phaser.Renderer.WebGL.WebGLPipeline)} [pipeline] - An optional WebGL Pipeline to render with, can be either a string which is the name of the pipeline, or a pipeline reference. * @param {boolean} [renderToGame=true] - If you do not need the Camera to still render to the Game, set this parameter to `false`. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ setRenderToTexture: function (pipeline, renderToGame) { @@ -379,7 +379,7 @@ var Camera = new Class({ * * @param {(string|Phaser.Renderer.WebGL.WebGLPipeline)} [pipeline] - The WebGL Pipeline to render with, can be either a string which is the name of the pipeline, or a pipeline reference. Or if left empty it will clear the pipeline. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ setPipeline: function (pipeline) { @@ -410,7 +410,7 @@ var Camera = new Class({ * @method Phaser.Cameras.Scene2D.Camera#clearRenderToTexture * @since 3.13.0 * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ clearRenderToTexture: function () { @@ -477,7 +477,7 @@ var Camera = new Class({ * @param {number} [width] - The width of the deadzone rectangle in pixels. If not specified the deadzone is removed. * @param {number} [height] - The height of the deadzone rectangle in pixels. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ setDeadzone: function (width, height) { @@ -533,7 +533,7 @@ var Camera = new Class({ * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ fadeIn: function (duration, red, green, blue, callback, context) { @@ -557,7 +557,7 @@ var Camera = new Class({ * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ fadeOut: function (duration, red, green, blue, callback, context) { @@ -581,7 +581,7 @@ var Camera = new Class({ * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ fadeFrom: function (duration, red, green, blue, force, callback, context) { @@ -605,7 +605,7 @@ var Camera = new Class({ * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ fade: function (duration, red, green, blue, force, callback, context) { @@ -629,7 +629,7 @@ var Camera = new Class({ * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ flash: function (duration, red, green, blue, force, callback, context) { @@ -651,7 +651,7 @@ var Camera = new Class({ * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ shake: function (duration, intensity, force, callback, context) { @@ -677,7 +677,7 @@ var Camera = new Class({ * the current camera scroll x coordinate and the current camera scroll y coordinate. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ pan: function (x, y, duration, ease, force, callback, context) { @@ -701,7 +701,7 @@ var Camera = new Class({ * the current camera scroll x coordinate and the current camera scroll y coordinate. * @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ zoomTo: function (zoom, duration, ease, force, callback, context) { @@ -934,7 +934,7 @@ var Camera = new Class({ * @method Phaser.Cameras.Scene2D.Camera#stopFollow * @since 3.0.0 * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ stopFollow: function () { @@ -950,7 +950,7 @@ var Camera = new Class({ * @method Phaser.Cameras.Scene2D.Camera#resetFX * @since 3.0.0 * - * @return {Phaser.Cameras.Scene2D.Camera} This Camera instance. + * @return {this} This Camera instance. */ resetFX: function () {