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https://github.com/photonstorm/phaser
synced 2024-11-22 12:43:26 +00:00
Removed the mvp component. Pipelines no longer need this.
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Implements a model view projection matrices.
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* Pipelines can implement this for doing 2D and 3D rendering.
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*
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* @namespace Phaser.Renderer.WebGL.Pipelines.ModelViewProjection
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* @since 3.0.0
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*/
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var ModelViewProjection = {
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/**
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* Dirty flag for checking if model matrix needs to be updated on GPU.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#modelMatrixDirty
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* @type {boolean}
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* @since 3.0.0
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*/
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modelMatrixDirty: false,
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/**
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* Dirty flag for checking if view matrix needs to be updated on GPU.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#viewMatrixDirty
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* @type {boolean}
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* @since 3.0.0
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*/
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viewMatrixDirty: false,
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/**
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* Dirty flag for checking if projection matrix needs to be updated on GPU.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#projectionMatrixDirty
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* @type {boolean}
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* @since 3.0.0
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*/
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projectionMatrixDirty: false,
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/**
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* Model matrix
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*
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* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#modelMatrix
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* @type {?Float32Array}
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* @since 3.0.0
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*/
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modelMatrix: null,
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/**
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* View matrix
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*
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* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#viewMatrix
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* @type {?Float32Array}
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* @since 3.0.0
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*/
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viewMatrix: null,
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/**
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* Projection matrix
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*
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* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#projectionMatrix
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* @type {?Float32Array}
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* @since 3.0.0
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*/
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projectionMatrix: null,
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/**
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* Initializes MVP matrices with an identity matrix
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*
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* @method Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#mvpInit
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* @since 3.0.0
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*/
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mvpInit: function ()
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{
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this.modelMatrixDirty = true;
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this.viewMatrixDirty = true;
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this.projectionMatrixDirty = true;
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this.modelMatrix = new Float32Array([
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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]);
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this.viewMatrix = new Float32Array([
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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]);
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this.projectionMatrix = new Float32Array([
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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]);
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return this;
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},
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/**
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* If dirty flags are set then the matrices are uploaded to the GPU.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#mvpUpdate
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* @since 3.0.0
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*/
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mvpUpdate: function ()
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{
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var program = this.program;
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if (this.modelMatrixDirty)
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{
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this.renderer.setMatrix4(program, 'uModelMatrix', false, this.modelMatrix);
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this.modelMatrixDirty = false;
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}
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if (this.viewMatrixDirty)
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{
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this.renderer.setMatrix4(program, 'uViewMatrix', false, this.viewMatrix);
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this.viewMatrixDirty = false;
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}
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if (this.projectionMatrixDirty)
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{
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this.renderer.setMatrix4(program, 'uProjectionMatrix', false, this.projectionMatrix);
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this.projectionMatrixDirty = false;
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}
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return this;
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}
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};
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module.exports = ModelViewProjection;
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@ -15,7 +15,6 @@ var Pipelines = {
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BitmapMaskPipeline: require('./BitmapMaskPipeline'),
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BitmapMaskPipeline: require('./BitmapMaskPipeline'),
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LightPipeline: require('./LightPipeline'),
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LightPipeline: require('./LightPipeline'),
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ModelViewProjection: require('./components/ModelViewProjection'),
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MultiPipeline: require('./MultiPipeline'),
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MultiPipeline: require('./MultiPipeline'),
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RopePipeline: require('./RopePipeline'),
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RopePipeline: require('./RopePipeline'),
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SinglePipeline: require('./SinglePipeline')
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SinglePipeline: require('./SinglePipeline')
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