Removed the mvp component. Pipelines no longer need this.

This commit is contained in:
Richard Davey 2020-10-26 14:04:01 +00:00
parent af01b23696
commit 291f588110
2 changed files with 0 additions and 139 deletions

View file

@ -1,138 +0,0 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Implements a model view projection matrices.
* Pipelines can implement this for doing 2D and 3D rendering.
*
* @namespace Phaser.Renderer.WebGL.Pipelines.ModelViewProjection
* @since 3.0.0
*/
var ModelViewProjection = {
/**
* Dirty flag for checking if model matrix needs to be updated on GPU.
*
* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#modelMatrixDirty
* @type {boolean}
* @since 3.0.0
*/
modelMatrixDirty: false,
/**
* Dirty flag for checking if view matrix needs to be updated on GPU.
*
* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#viewMatrixDirty
* @type {boolean}
* @since 3.0.0
*/
viewMatrixDirty: false,
/**
* Dirty flag for checking if projection matrix needs to be updated on GPU.
*
* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#projectionMatrixDirty
* @type {boolean}
* @since 3.0.0
*/
projectionMatrixDirty: false,
/**
* Model matrix
*
* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#modelMatrix
* @type {?Float32Array}
* @since 3.0.0
*/
modelMatrix: null,
/**
* View matrix
*
* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#viewMatrix
* @type {?Float32Array}
* @since 3.0.0
*/
viewMatrix: null,
/**
* Projection matrix
*
* @name Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#projectionMatrix
* @type {?Float32Array}
* @since 3.0.0
*/
projectionMatrix: null,
/**
* Initializes MVP matrices with an identity matrix
*
* @method Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#mvpInit
* @since 3.0.0
*/
mvpInit: function ()
{
this.modelMatrixDirty = true;
this.viewMatrixDirty = true;
this.projectionMatrixDirty = true;
this.modelMatrix = new Float32Array([
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]);
this.viewMatrix = new Float32Array([
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]);
this.projectionMatrix = new Float32Array([
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]);
return this;
},
/**
* If dirty flags are set then the matrices are uploaded to the GPU.
*
* @method Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#mvpUpdate
* @since 3.0.0
*/
mvpUpdate: function ()
{
var program = this.program;
if (this.modelMatrixDirty)
{
this.renderer.setMatrix4(program, 'uModelMatrix', false, this.modelMatrix);
this.modelMatrixDirty = false;
}
if (this.viewMatrixDirty)
{
this.renderer.setMatrix4(program, 'uViewMatrix', false, this.viewMatrix);
this.viewMatrixDirty = false;
}
if (this.projectionMatrixDirty)
{
this.renderer.setMatrix4(program, 'uProjectionMatrix', false, this.projectionMatrix);
this.projectionMatrixDirty = false;
}
return this;
}
};
module.exports = ModelViewProjection;

View file

@ -15,7 +15,6 @@ var Pipelines = {
BitmapMaskPipeline: require('./BitmapMaskPipeline'), BitmapMaskPipeline: require('./BitmapMaskPipeline'),
LightPipeline: require('./LightPipeline'), LightPipeline: require('./LightPipeline'),
ModelViewProjection: require('./components/ModelViewProjection'),
MultiPipeline: require('./MultiPipeline'), MultiPipeline: require('./MultiPipeline'),
RopePipeline: require('./RopePipeline'), RopePipeline: require('./RopePipeline'),
SinglePipeline: require('./SinglePipeline') SinglePipeline: require('./SinglePipeline')