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Removed un-used vars.
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@ -540,11 +540,6 @@ Phaser.Physics.P2.prototype = {
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if (typeof bottom === 'undefined') { bottom = true; }
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if (typeof setCollisionGroup === 'undefined') { setCollisionGroup = true; }
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var hw = (width / 2);
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var hh = (height / 2);
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var cx = hw + x;
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var cy = hh + y;
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if (this.walls.left)
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{
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this.world.removeBody(this.walls.left);
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