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Delete SpineGameObjectFactory.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var SpineGameObject = require('./SpineGameObject');
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var GameObjectFactory = require('../../../../src/gameobjects/GameObjectFactory');
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/**
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* Creates a new Spine Game Object Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Spine Plugin has been built or loaded into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#spine
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* @since 3.16.0
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*
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* @param {number} x - The horizontal position of this Game Object.
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* @param {number} y - The vertical position of this Game Object.
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* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*
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* @return {Phaser.GameObjects.SpineGameObject} The Game Object that was created.
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*/
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GameObjectFactory.register('spine', function (x, y, key, animation)
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{
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var spine = new SpineGameObject(this.scene, x, y, key, animation);
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this.displayList.add(spine);
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this.updateList.add(spine);
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return spine;
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});
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