Tidying up a bit

This commit is contained in:
alvinsight 2014-02-28 18:40:06 +00:00
parent f17cdd9c32
commit 27cea5e6f0
4 changed files with 16 additions and 15 deletions

View file

@ -33,7 +33,6 @@ function create() {
function update()
{
// game.physics.collide( sprite, otherSprite ) ;
// Move sprite up and down smoothly for show
var tStep = Math.sin( counter ) ;

View file

@ -28,8 +28,6 @@ function create() {
// Populate the wave with some data
waveData = game.math.sinCosGenerator(32, 8, 8, 2);
console.log(bmd.context)
}
function update() {

View file

@ -6,26 +6,32 @@ function preload() {
}
var pic;
var cropRect;
function create() {
pic = game.add.sprite(0, 0, 'trsi');
pic.cropEnabled = true;
pic.crop.width = 128;
pic.crop.height = 128;
cropRect = {x : 0, y : 0 , width : 128, height : 128};
}
function update() {
pic.x = game.input.x;
pic.y = game.input.y;
if(game.input.x < pic.width && game.input.y < pic.height){
pic.crop.x = game.input.x;
pic.crop.y = game.input.y;
pic.x = game.input.x;
pic.y = game.input.y;
cropRect.x = game.input.x;
cropRect.y = game.input.y;
pic.crop(cropRect);
}
}

View file

@ -88,8 +88,6 @@ function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.renderSpriteInfo(d, 32, 200);
// game.debug.renderWorldTransformInfo(d, 32, 200);
// game.debug.renderLocalTransformInfo(d, 32, 400);
game.debug.renderSpriteCorners(d, false, true);
}