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Merge pull request #2300 from zimpy/dev
Typescript definitions - fixed return types on some functions of Arcade.Body
This commit is contained in:
commit
27654c01dc
2 changed files with 8 additions and 8 deletions
8
typescript/phaser.comments.d.ts
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8
typescript/phaser.comments.d.ts
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@ -15758,13 +15758,13 @@ declare module Phaser {
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* Returns the absolute delta x value.
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* Returns the absolute delta x value.
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* @return The absolute delta value.
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* @return The absolute delta value.
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*/
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*/
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deltaAbsX(): void;
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deltaAbsX(): number;
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/**
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/**
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* Returns the absolute delta y value.
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* Returns the absolute delta y value.
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* @return The absolute delta value.
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* @return The absolute delta value.
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*/
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*/
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deltaAbsY(): void;
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deltaAbsY(): number;
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/**
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/**
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* Removes this bodys reference to its parent sprite, freeing it up for gc.
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* Removes this bodys reference to its parent sprite, freeing it up for gc.
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@ -15784,13 +15784,13 @@ declare module Phaser {
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* Returns true if the bottom of this Body is in contact with either the world bounds or a tile.
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* Returns true if the bottom of this Body is in contact with either the world bounds or a tile.
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* @return True if in contact with either the world bounds or a tile.
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* @return True if in contact with either the world bounds or a tile.
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*/
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*/
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onFloor(): void;
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onFloor(): boolean;
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/**
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/**
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* Returns true if either side of this Body is in contact with either the world bounds or a tile.
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* Returns true if either side of this Body is in contact with either the world bounds or a tile.
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* @return True if in contact with either the world bounds or a tile.
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* @return True if in contact with either the world bounds or a tile.
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*/
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*/
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onWall(): void;
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onWall(): boolean;
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/**
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/**
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* Internal method.
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* Internal method.
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8
typescript/phaser.d.ts
vendored
8
typescript/phaser.d.ts
vendored
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@ -2785,12 +2785,12 @@ declare module Phaser {
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deltaX(): number;
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deltaX(): number;
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deltaY(): number;
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deltaY(): number;
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deltaZ(): number;
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deltaZ(): number;
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deltaAbsX(): void;
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deltaAbsX(): number;
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deltaAbsY(): void;
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deltaAbsY(): number;
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destroy(): void;
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destroy(): void;
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hitTest(x: number, y: number): boolean;
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hitTest(x: number, y: number): boolean;
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onFloor(): void;
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onFloor(): boolean;
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onWall(): void;
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onWall(): boolean;
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preUpdate(): void;
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preUpdate(): void;
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postUpdate(): void;
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postUpdate(): void;
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render(context: any, body: Phaser.Physics.Arcade.Body, color?: string, filled?: boolean): void;
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render(context: any, body: Phaser.Physics.Arcade.Body, color?: string, filled?: boolean): void;
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