Prepare 3.80.1 bugfix release.

This commit is contained in:
Ben Richards 2024-02-27 11:24:04 +13:00
parent 37ba3510f2
commit 2615cf6a0f
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# Version 3.80.1 - Nino - 27 February 2024
# Bug Fixes
* Fix `RenderTexture` crashing in the presence of a light.
* Fix failure to restore compressed textures after WebGL context loss.
* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.

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# Bug Fixes # Bug Fixes
* Fix `RenderTexture` crashing in the presence of a light.
* Fix failure to restore compressed textures after WebGL context loss.
* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
## Examples, Documentation, Beta Testing and TypeScript ## Examples, Documentation, Beta Testing and TypeScript
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs: Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:

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{ {
"name": "phaser", "name": "phaser",
"version": "3.90.0-beta.1", "version": "3.80.1",
"release": "Itsuki", "release": "Itsuki",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.", "description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.",
"author": "Richard Davey <rich@phaser.io> (https://www.phaser.io)", "author": "Richard Davey <rich@phaser.io> (https://www.phaser.io)",