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Prepare 3.80.1 bugfix release.
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changelog/3.80.1/CHANGELOG-v3.80.1.md
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changelog/3.80.1/CHANGELOG-v3.80.1.md
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# Version 3.80.1 - Nino - 27 February 2024
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# Bug Fixes
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* Fix `RenderTexture` crashing in the presence of a light.
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* Fix failure to restore compressed textures after WebGL context loss.
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* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
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# Bug Fixes
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# Bug Fixes
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* Fix `RenderTexture` crashing in the presence of a light.
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* Fix failure to restore compressed textures after WebGL context loss.
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* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
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## Examples, Documentation, Beta Testing and TypeScript
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## Examples, Documentation, Beta Testing and TypeScript
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Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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{
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{
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"name": "phaser",
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"name": "phaser",
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"version": "3.90.0-beta.1",
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"version": "3.80.1",
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"release": "Itsuki",
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"release": "Itsuki",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.",
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"author": "Richard Davey <rich@phaser.io> (https://www.phaser.io)",
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"author": "Richard Davey <rich@phaser.io> (https://www.phaser.io)",
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