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Fixed addAudioSprite method docs
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@ -208,9 +208,9 @@ var BaseSoundManager = new Class({
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* @since 3.0.0
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*
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* @param {string} key - Asset key for the sound.
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* @param {ISoundConfig} [config] - An optional config object containing default sound settings.
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* @param {SoundConfig} [config] - An optional config object containing default sound settings.
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*
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* @return {IAudioSpriteSound} The new audio sprite sound instance.
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* @return {AudioSpriteSound} The new audio sprite sound instance.
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*/
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addAudioSprite: function (key, config)
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{
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