From 234c070af462eacd3a8384a5056af62be87804e0 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Fri, 20 Nov 2020 11:46:26 +0000 Subject: [PATCH] Update CHANGELOG-v3.50.md --- CHANGELOG-v3.50.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG-v3.50.md b/CHANGELOG-v3.50.md index 978583710..d92a2d468 100644 --- a/CHANGELOG-v3.50.md +++ b/CHANGELOG-v3.50.md @@ -862,6 +862,7 @@ Since v3.0.0 the Game Object `render` functions have received a parameter called * The `CanvasRenderer._tempMatrix1`, `_tempMatrtix2`, `_tempMatrix3` and `_tempMatrix4` properties have been removed. They were all flagged as private, yet used in lots of places. Instead, Game Objects now manager their own matrices, or use the global `GetCalcMatrix` function instead. * Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the `Device.OS` tests, stopping iPads from being flagged as desktop devices. Fix #5389 (thanks @SBCGames) * The `BitmapMask.prevFramebuffer` property has been removed as it's no longer required, due to the fbo stack in the renderer. +* The `TextureManager.addGLTexture` method has been updated so that the `width` and `height` parameters are now optional. If not provided, and if available, they will be read from the given WebGLTexture instead (thanks @hexus) ### Bug Fixes