Merge pull request #571 from dreadhorse/dev

Ninja world collision to check right and bottom bounds
This commit is contained in:
Richard Davey 2014-03-16 00:41:51 +00:00
commit 227810ee01
3 changed files with 6 additions and 6 deletions

View file

@ -321,7 +321,7 @@ Phaser.Physics.Ninja.AABB.prototype = {
} }
else else
{ {
dx = (this.pos.x + this.xw) - this.system.bounds.width; dx = (this.pos.x + this.xw) - this.system.bounds.right;
if (0 < dx) if (0 < dx)
{ {
@ -337,7 +337,7 @@ Phaser.Physics.Ninja.AABB.prototype = {
} }
else else
{ {
dy = (this.pos.y + this.yw) - this.system.bounds.height; dy = (this.pos.y + this.yw) - this.system.bounds.bottom;
if (0 < dy) if (0 < dy)
{ {

View file

@ -219,7 +219,7 @@ Phaser.Physics.Ninja.Circle.prototype = {
} }
else else
{ {
dx = (this.pos.x + this.radius) - this.system.bounds.width; dx = (this.pos.x + this.radius) - this.system.bounds.right;
if (0 < dx) if (0 < dx)
{ {
@ -235,7 +235,7 @@ Phaser.Physics.Ninja.Circle.prototype = {
} }
else else
{ {
dy = (this.pos.y + this.radius) - this.system.bounds.height; dy = (this.pos.y + this.radius) - this.system.bounds.bottom;
if (0 < dy) if (0 < dy)
{ {

View file

@ -165,7 +165,7 @@ Phaser.Physics.Ninja.Tile.prototype = {
} }
else else
{ {
dx = (this.pos.x + this.xw) - this.system.bounds.width; dx = (this.pos.x + this.xw) - this.system.bounds.right;
if (0 < dx) if (0 < dx)
{ {
@ -181,7 +181,7 @@ Phaser.Physics.Ninja.Tile.prototype = {
} }
else else
{ {
dy = (this.pos.y + this.yw) - this.system.bounds.height; dy = (this.pos.y + this.yw) - this.system.bounds.bottom;
if (0 < dy) if (0 < dy)
{ {