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Fixed divide by zero error in Camera projection
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1 changed files with 6 additions and 0 deletions
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@ -150,6 +150,12 @@ var Camera3D = new Class({
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// Transform into clip space
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// Transform into clip space
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tmpVec4.transformMat4(this.combined);
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tmpVec4.transformMat4(this.combined);
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// Avoid divide by zero when 0x0x0 camera projects to a 0x0x0 vec3
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if (tmpVec4.w === 0)
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{
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tmpVec4.w = 1;
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}
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// Now into NDC
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// Now into NDC
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tmpVec4.x = tmpVec4.x / tmpVec4.w;
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tmpVec4.x = tmpVec4.x / tmpVec4.w;
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tmpVec4.y = tmpVec4.y / tmpVec4.w;
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tmpVec4.y = tmpVec4.y / tmpVec4.w;
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