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RenderTexture: Texture is always destroyed (canvas)
Forgot to check the flag for canvas renderer.
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@ -829,7 +829,7 @@ var RenderTexture = new Class({
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*/
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preDestroy: function ()
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{
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if (this.canvas)
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if (this.canvas && !this._saved)
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{
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CanvasPool.remove(this.canvas);
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}
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