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Merge pull request #5322 from samme/feature/setMaxVelocity
Set maxVelocity in PhysicsGroupConfig
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commit
1f9243fe81
3 changed files with 38 additions and 0 deletions
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@ -1819,6 +1819,40 @@ var Body = new Class({
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return this;
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},
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/**
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* Sets the Body's maximum horizontal velocity.
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*
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* @method Phaser.Physics.Arcade.Body#setMaxVelocityX
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* @since 3.50.0
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*
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* @param {number} value - The maximum horizontal velocity, in pixels per second.
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*
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* @return {Phaser.Physics.Arcade.Body} This Body object.
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*/
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setMaxVelocityX: function (value)
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{
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this.maxVelocity.x = value;
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return this;
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},
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/**
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* Sets the Body's maximum vertical velocity.
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*
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* @method Phaser.Physics.Arcade.Body#setMaxVelocityY
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* @since 3.50.0
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*
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* @param {number} value - The maximum vertical velocity, in pixels per second.
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*
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* @return {Phaser.Physics.Arcade.Body} This Body object.
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*/
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setMaxVelocityY: function (value)
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{
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this.maxVelocity.y = value;
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return this;
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},
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/**
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* Sets the maximum speed the Body can move.
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*
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@ -145,6 +145,8 @@ var PhysicsGroup = new Class({
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setGravityY: GetFastValue(config, 'gravityY', 0),
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setFrictionX: GetFastValue(config, 'frictionX', 0),
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setFrictionY: GetFastValue(config, 'frictionY', 0),
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setMaxVelocityX: GetFastValue(config, 'maxVelocityX', 10000),
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setMaxVelocityY: GetFastValue(config, 'maxVelocityY', 10000),
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setVelocityX: GetFastValue(config, 'velocityX', 0),
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setVelocityY: GetFastValue(config, 'velocityY', 0),
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setAngularVelocity: GetFastValue(config, 'angularVelocity', 0),
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@ -19,6 +19,8 @@
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* @property {number} [gravityY=0] - Sets {@link Phaser.Physics.Arcade.Body#gravity gravity.y}.
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* @property {number} [frictionX=0] - Sets {@link Phaser.Physics.Arcade.Body#friction friction.x}.
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* @property {number} [frictionY=0] - Sets {@link Phaser.Physics.Arcade.Body#friction friction.y}.
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* @property {number} [maxVelocityX=10000] - Sets {@link Phaser.Physics.Arcade.Body#maxVelocity maxVelocity.x}.
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* @property {number} [maxVelocityY=10000] - Sets {@link Phaser.Physics.Arcade.Body#maxVelocity maxVelocity.y}.
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* @property {number} [velocityX=0] - Sets {@link Phaser.Physics.Arcade.Body#velocity velocity.x}.
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* @property {number} [velocityY=0] - Sets {@link Phaser.Physics.Arcade.Body#velocity velocity.y}.
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* @property {number} [angularVelocity=0] - Sets {@link Phaser.Physics.Arcade.Body#angularVelocity}.
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