diff --git a/src/physics/arcade/StaticBody.js b/src/physics/arcade/StaticBody.js index c88108b97..69139e1b2 100644 --- a/src/physics/arcade/StaticBody.js +++ b/src/physics/arcade/StaticBody.js @@ -124,7 +124,7 @@ var StaticBody = new Class({ * @type {Phaser.Math.Vector2} * @since 3.0.0 */ - this.position = new Vector2(gameObject.x - gameObject.displayOriginX, gameObject.y - gameObject.displayOriginY); + this.position = new Vector2(gameObject.x - (width * gameObject.originX), gameObject.y - (height * gameObject.originY)); /** * The width of the Static Body's boundary, in pixels.