mirror of
https://github.com/photonstorm/phaser
synced 2024-11-28 15:41:37 +00:00
Fix types and add generic in Curves
This commit is contained in:
parent
7a33233013
commit
1ded1d12a8
8 changed files with 80 additions and 9 deletions
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@ -87,6 +87,8 @@ var CubicBezierCurve = new Class({
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* @method Phaser.Curves.CubicBezierCurve#getStartPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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@ -119,6 +121,8 @@ var CubicBezierCurve = new Class({
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* @method Phaser.Curves.CubicBezierCurve#getPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end.
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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@ -142,6 +146,8 @@ var CubicBezierCurve = new Class({
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* @method Phaser.Curves.CubicBezierCurve#draw
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* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.Graphics} G - [out,$return]
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*
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* @param {Phaser.GameObjects.Graphics} graphics - [description]
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* @param {integer} [pointsTotal=32] - [description]
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*
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@ -117,6 +117,8 @@ var Curve = new Class({
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* @method Phaser.Curves.Curve#draw
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* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.Graphics} G - [out,$return]
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*
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* @param {Phaser.GameObjects.Graphics} graphics - The Graphics instance onto which this curve will be drawn.
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* @param {integer} [pointsTotal=32] - The resolution of the curve. The higher the value the smoother it will render, at the cost of rendering performance.
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*
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@ -274,6 +276,8 @@ var Curve = new Class({
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* @method Phaser.Curves.Curve#getPointAt
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} u - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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@ -318,6 +322,8 @@ var Curve = new Class({
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* @method Phaser.Curves.Curve#getRandomPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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@ -363,6 +369,8 @@ var Curve = new Class({
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* @method Phaser.Curves.Curve#getStartPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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@ -385,6 +393,8 @@ var Curve = new Class({
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* @method Phaser.Curves.Curve#getTangent
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {number} t - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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@ -422,6 +432,8 @@ var Curve = new Class({
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* @method Phaser.Curves.Curve#getTangentAt
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} u - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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@ -27,6 +27,19 @@ var Vector2 = require('../math/Vector2');
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* @property {integer} rotation - The rotation of ellipse.
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*/
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/**
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* @typedef {object} EllipseCurveConfig
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*
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* @property {number} [x=0] - [description]
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* @property {number} [y=0] - [description]
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* @property {number} [xRadius=0] - [description]
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* @property {number} [yRadius=0] - [description]
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* @property {integer} [startAngle=0] - [description]
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* @property {integer} [endAngle=360] - [description]
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* @property {boolean} [clockwise=false] - [description]
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* @property {integer} [rotation=0] - [description]
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*/
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/**
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* @classdesc
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* [description]
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@ -37,14 +50,14 @@ var Vector2 = require('../math/Vector2');
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* @constructor
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* @since 3.0.0
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*
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* @param {number} [x=0] - [description]
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* @param {(number|EllipseCurveConfig)} [x=0] - [description]
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* @param {number} [y=0] - [description]
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* @param {number} [xRadius=0] - [description]
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* @param {number} [yRadius=0] - [description]
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* @param {number} [startAngle=0] - [description]
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* @param {number} [endAngle=360] - [description]
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* @param {integer} [startAngle=0] - [description]
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* @param {integer} [endAngle=360] - [description]
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* @param {boolean} [clockwise=false] - [description]
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* @param {number} [rotation=0] - [description]
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* @param {integer} [rotation=0] - [description]
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*/
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var EllipseCurve = new Class({
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@ -158,6 +171,8 @@ var EllipseCurve = new Class({
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* @method Phaser.Curves.EllipseCurve#getStartPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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@ -190,6 +205,8 @@ var EllipseCurve = new Class({
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* @method Phaser.Curves.EllipseCurve#getPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end.
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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@ -24,8 +24,8 @@ var tmpVec2 = new Vector2();
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} p0 - [description]
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* @param {Phaser.Math.Vector2} p1 - [description]
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* @param {(Phaser.Math.Vector2|number[])} p0 - [description]
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* @param {Phaser.Math.Vector2} [p1] - [description]
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*/
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var LineCurve = new Class({
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@ -69,6 +69,8 @@ var LineCurve = new Class({
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* @method Phaser.Curves.LineCurve#getBounds
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* @since 3.0.0
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*
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* @generic {Phaser.Geom.Rectangle} O - [out,$return]
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*
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* @param {Phaser.Geom.Rectangle} [out] - A Rectangle object to store the bounds in. If not given a new Rectangle will be created.
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*
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* @return {Phaser.Geom.Rectangle} A Rectangle object holding the bounds of this curve. If `out` was given it will be this object.
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@ -86,6 +88,8 @@ var LineCurve = new Class({
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* @method Phaser.Curves.LineCurve#getStartPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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@ -116,6 +120,8 @@ var LineCurve = new Class({
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* @method Phaser.Curves.LineCurve#getPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end.
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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@ -143,6 +149,8 @@ var LineCurve = new Class({
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* @method Phaser.Curves.LineCurve#getPointAt
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} u - The position along the curve to return. Where 0 is the start and 1 is the end.
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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@ -179,6 +187,8 @@ var LineCurve = new Class({
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* @method Phaser.Curves.LineCurve#draw
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* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.Graphics} G - [graphics,$return]
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*
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* @param {Phaser.GameObjects.Graphics} graphics - The Graphics instance onto which this curve will be drawn.
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*
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* @return {Phaser.GameObjects.Graphics} The Graphics object to which the curve was drawn.
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@ -19,7 +19,7 @@ var Vector2 = require('../math/Vector2');
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* @constructor
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* @since 3.2.0
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*
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* @param {(Phaser.Math.Vector2|Phaser.Math.Vector2[])} p0 - Start point, or an array of point pairs.
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* @param {(Phaser.Math.Vector2|number[])} p0 - Start point, or an array of point pairs.
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* @param {Phaser.Math.Vector2} p1 - Control Point 1.
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* @param {Phaser.Math.Vector2} p2 - Control Point 2.
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*/
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@ -74,6 +74,8 @@ var QuadraticBezier = new Class({
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* @method Phaser.Curves.QuadraticBezier#getStartPoint
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* @since 3.2.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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@ -106,6 +108,8 @@ var QuadraticBezier = new Class({
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* @method Phaser.Curves.QuadraticBezier#getPoint
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* @since 3.2.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end.
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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@ -131,6 +135,8 @@ var QuadraticBezier = new Class({
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* @method Phaser.Curves.QuadraticBezier#draw
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* @since 3.2.0
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*
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* @generic {Phaser.GameObjects.Graphics} G - [graphics,$return]
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*
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* @param {Phaser.GameObjects.Graphics} graphics - [description]
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* @param {integer} [pointsTotal=32] - [description]
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*
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@ -54,7 +54,7 @@ var SplineCurve = new Class({
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* @method Phaser.Curves.SplineCurve#addPoints
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2[]} points - [description]
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* @param {(Phaser.Math.Vector2[]|number[]|number[][])} points - [description]
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*
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* @return {Phaser.Curves.SplineCurve} This curve object.
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*/
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@ -114,6 +114,8 @@ var SplineCurve = new Class({
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* @method Phaser.Curves.SplineCurve#getStartPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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* @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned.
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@ -146,6 +148,8 @@ var SplineCurve = new Class({
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* @method Phaser.Curves.SplineCurve#getPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end.
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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@ -53,6 +53,8 @@ var MoveTo = new Class({
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* @method Phaser.Curves.MoveTo#getPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end.
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* @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created.
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*
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@ -71,6 +73,8 @@ var MoveTo = new Class({
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* @method Phaser.Curves.MoveTo#getPointAt
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {float} u - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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@ -269,6 +269,8 @@ var Path = new Class({
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* @method Phaser.Curves.Path#draw
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* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.Graphics} G - [out,$return]
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*
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* @param {Phaser.GameObjects.Graphics} graphics - [description]
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* @param {integer} [pointsTotal=32] - [description]
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*
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@ -381,6 +383,8 @@ var Path = new Class({
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* @method Phaser.Curves.Path#getBounds
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Geom.Rectangle} [out] - [description]
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* @param {integer} [accuracy=16] - [description]
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*
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@ -428,7 +432,7 @@ var Path = new Class({
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* @method Phaser.Curves.Path#getCurveLengths
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* @since 3.0.0
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*
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* @return {array} [description]
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* @return {number[]} [description]
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*/
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getCurveLengths: function ()
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{
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@ -463,6 +467,8 @@ var Path = new Class({
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* @method Phaser.Curves.Path#getEndPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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@ -513,6 +519,8 @@ var Path = new Class({
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* @method Phaser.Curves.Path#getPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {number} t - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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@ -606,6 +614,8 @@ var Path = new Class({
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* @method Phaser.Curves.Path#getRandomPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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@ -652,6 +662,8 @@ var Path = new Class({
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* @method Phaser.Curves.Path#getStartPoint
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* @since 3.0.0
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*
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* @generic {Phaser.Math.Vector2} O - [out,$return]
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*
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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