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Updated change log
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* RenderTexture.draw was only drawing the base frame of a Texture. Fix #3374 (thanks @samid737)
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* TileSprite scaling differed between WebGL and Canvas. Fix #3338 (thanks @TCatshoek)
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* Text.setFixedSize was incorrectly setting the `text` property instead of the `parent` property. Fix #3375 (thanks @rexrainbow)
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* RenderTexture.clear on canvas was using the last transform state, instead of clearing the whole texture.
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### Updates
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