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BitmapData.drawGroupProxy is now capable of iterating through Sprites that have children, and also now uses the world positions for drawing instead.
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1 changed files with 11 additions and 6 deletions
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@ -1470,17 +1470,22 @@ Phaser.BitmapData.prototype = {
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*/
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drawGroupProxy: function (child, blendMode, roundPx) {
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if (child.type === Phaser.EMITTER || child.type === Phaser.BITMAPTEXT)
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// Draw base Object
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if (child.hasOwnProperty('texture'))
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{
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this.copy(child, null, null, null, null, child.worldPosition.x, child.worldPosition.y, null, null, child.worldRotation, null, null, child.worldScale.x, child.worldScale.y, child.worldAlpha, blendMode, roundPx);
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}
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if (child.hasOwnProperty('children') && child.children.length > 0)
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{
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var c;
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for (var i = 0; i < child.children.length; i++)
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{
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this.copy(child.children[i], null, null, null, null, null, null, null, null, null, null, null, null, null, null, blendMode, roundPx);
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c = child.children[i];
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this.copy(c, null, null, null, null, c.worldPosition.x, c.worldPosition.y, null, null, c.worldRotation, null, null, c.worldScale.x, c.worldScale.y, child.worldAlpha, blendMode, roundPx);
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}
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}
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else
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{
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this.copy(child, null, null, null, null, null, null, null, null, null, null, null, null, null, null, blendMode, roundPx);
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}
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},
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