Updated jsdocs

This commit is contained in:
Richard Davey 2023-11-07 15:26:07 +00:00
parent e36d43533c
commit 1b12993898
3 changed files with 9 additions and 3 deletions

View file

@ -44,7 +44,9 @@ var WebGLPipeline = require('../WebGLPipeline');
* The default shader uniforms for this pipeline are:
*
* `uProjectionMatrix` (mat4)
* `uMainSampler` (sampler2D)
* `uRoundPixels` (int)
* `uResolution` (vec2)
* `uMainSampler` (sampler2D, or sampler2D array)
*
* @class MobilePipeline
* @extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline

View file

@ -30,7 +30,9 @@ var MultiPipeline = require('./MultiPipeline');
* The default shader uniforms for this pipeline are:
*
* `uProjectionMatrix` (mat4)
* `uMainSampler` (sampler2D array)
* `uRoundPixels` (int)
* `uResolution` (vec2)
* `uMainSampler` (sampler2D, or sampler2D array)
*
* The pipeline is structurally identical to the Multi Pipeline and should be treated as such.
*

View file

@ -34,7 +34,9 @@ var WebGLPipeline = require('../WebGLPipeline');
* The default shader uniforms for this pipeline are:
*
* `uProjectionMatrix` (mat4)
* `uMainSampler` (sampler2D)
* `uRoundPixels` (int)
* `uResolution` (vec2)
* `uMainSampler` (sampler2D, or sampler2D array)
*
* @class SinglePipeline
* @extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline