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Updated jsdocs
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3 changed files with 9 additions and 3 deletions
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@ -44,7 +44,9 @@ var WebGLPipeline = require('../WebGLPipeline');
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* The default shader uniforms for this pipeline are:
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*
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* `uProjectionMatrix` (mat4)
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* `uMainSampler` (sampler2D)
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* `uRoundPixels` (int)
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* `uResolution` (vec2)
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* `uMainSampler` (sampler2D, or sampler2D array)
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*
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* @class MobilePipeline
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* @extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
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@ -30,7 +30,9 @@ var MultiPipeline = require('./MultiPipeline');
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* The default shader uniforms for this pipeline are:
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*
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* `uProjectionMatrix` (mat4)
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* `uMainSampler` (sampler2D array)
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* `uRoundPixels` (int)
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* `uResolution` (vec2)
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* `uMainSampler` (sampler2D, or sampler2D array)
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*
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* The pipeline is structurally identical to the Multi Pipeline and should be treated as such.
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*
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@ -34,7 +34,9 @@ var WebGLPipeline = require('../WebGLPipeline');
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* The default shader uniforms for this pipeline are:
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*
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* `uProjectionMatrix` (mat4)
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* `uMainSampler` (sampler2D)
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* `uRoundPixels` (int)
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* `uResolution` (vec2)
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* `uMainSampler` (sampler2D, or sampler2D array)
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*
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* @class SinglePipeline
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* @extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
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