Update SpineGameObject.js

This commit is contained in:
Richard Davey 2022-02-08 22:20:52 +00:00
parent 9473506158
commit 1abf11e4f9

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@ -66,9 +66,10 @@ var SpineGameObjectRender = require('./SpineGameObjectRender');
* ``` * ```
* *
* It's possible to enable Spine Game Objects for input, but you should be aware that it will use * It's possible to enable Spine Game Objects for input, but you should be aware that it will use
* the bounds of the skeletons current pose to create the hit area from. Sometimes this is ok, but * the bounds of the skeletons current pose to create the hit area from. Ensure that your setup
* often not. Make use of the `InputPlugin.enableDebug` method to view the input shape being created. * post in the Spine Editor does _not_ have everything turned off, or the runtimes will be unable
* If it's not suitable, provide your own shape to the `setInteractive` method. * to get an accurate bounds. You can make use of the `InputPlugin.enableDebug` method to view the
* input shape being created. If it's not suitable, provide your own shape to the `setInteractive` method.
* *
* Due to the way Spine handles scaling, it's not recommended to enable a Spine Game Object for * Due to the way Spine handles scaling, it's not recommended to enable a Spine Game Object for
* physics directly. Instead, you should look at creating a proxy body and syncing the Spine Game * physics directly. Instead, you should look at creating a proxy body and syncing the Spine Game