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Update SpineGameObject.js
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1 changed files with 4 additions and 3 deletions
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@ -66,9 +66,10 @@ var SpineGameObjectRender = require('./SpineGameObjectRender');
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* ```
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* ```
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*
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*
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* It's possible to enable Spine Game Objects for input, but you should be aware that it will use
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* It's possible to enable Spine Game Objects for input, but you should be aware that it will use
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* the bounds of the skeletons current pose to create the hit area from. Sometimes this is ok, but
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* the bounds of the skeletons current pose to create the hit area from. Ensure that your setup
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* often not. Make use of the `InputPlugin.enableDebug` method to view the input shape being created.
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* post in the Spine Editor does _not_ have everything turned off, or the runtimes will be unable
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* If it's not suitable, provide your own shape to the `setInteractive` method.
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* to get an accurate bounds. You can make use of the `InputPlugin.enableDebug` method to view the
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* input shape being created. If it's not suitable, provide your own shape to the `setInteractive` method.
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*
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*
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* Due to the way Spine handles scaling, it's not recommended to enable a Spine Game Object for
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* Due to the way Spine handles scaling, it's not recommended to enable a Spine Game Object for
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* physics directly. Instead, you should look at creating a proxy body and syncing the Spine Game
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* physics directly. Instead, you should look at creating a proxy body and syncing the Spine Game
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