diff --git a/plugins/spine/src/container/SpineContainerWebGLRenderer.js b/plugins/spine/src/container/SpineContainerWebGLRenderer.js index 0a6b07343..b66db6a40 100644 --- a/plugins/spine/src/container/SpineContainerWebGLRenderer.js +++ b/plugins/spine/src/container/SpineContainerWebGLRenderer.js @@ -107,7 +107,7 @@ var SpineContainerWebGLRenderer = function (renderer, container, camera, parentM renderer.nextTypeMatch = rendererNextType; - if (!rendererNextType) + if (!rendererNextType || container.mask) { // The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch sceneRenderer.end();