mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
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parent
b3b495e53c
commit
18fa6292a6
3 changed files with 61 additions and 8 deletions
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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var CHECKSUM = {
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build: '5d589820-1417-11e7-a4fb-712e101ac5d8'
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build: '02229ca0-1488-11e7-8e2a-13177b968951'
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};
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};
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module.exports = CHECKSUM;
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module.exports = CHECKSUM;
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@ -4,6 +4,7 @@ var Components = require('../../components');
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var Render = require('./GraphicsRender');
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var Render = require('./GraphicsRender');
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var Commands = require('./Commands');
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var Commands = require('./Commands');
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var MATH_CONST = require('../../math/const');
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var MATH_CONST = require('../../math/const');
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var GetObjectValue = require('../../utils/object/GetObjectValue');
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var Graphics = new Class({
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var Graphics = new Class({
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@ -18,14 +19,48 @@ var Graphics = new Class({
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initialize:
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initialize:
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function Graphics (state, x, y)
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function Graphics (state, options)
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{
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{
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var x = GetObjectValue(options, 'x', 0);
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var y = GetObjectValue(options, 'y', 0);
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GameObject.call(this, state);
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GameObject.call(this, state);
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this.setPosition(x, y);
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this.setPosition(x, y);
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this.commandBuffer = [];
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this.commandBuffer = [];
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this.initRenderPassComponent();
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this.initRenderPassComponent();
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this.defaultFillColor = -1;
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this.defaultFillAlpha = 1;
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this.defaultStrokeWidth = 1;
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this.defaultStrokeColor = -1;
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this.defaultStrokeAlpha = 1;
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this.setDefaultStyles(options);
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},
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setDefaultStyles: function (options)
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{
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if (GetObjectValue(options, 'lineStyle', null))
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{
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this.defaultStrokeWidth = GetObjectValue(options, 'lineStyle.width', 1);
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this.defaultStrokeColor = GetObjectValue(options, 'lineStyle.color', 0xffffff);
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this.defaultStrokeAlpha = GetObjectValue(options, 'lineStyle.alpha', 1);
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this.lineStyle(this.defaultStrokeWidth, this.defaultStrokeColor, this.defaultStrokeAlpha);
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}
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if (GetObjectValue(options, 'fillStyle', null))
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{
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this.defaultFillColor = GetObjectValue(options, 'fillStyle.color', 0xffffff);
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this.defaultFillAlpha = GetObjectValue(options, 'fillStyle.alpha', 1);
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this.fillStyle(this.defaultFillColor, this.defaultFillAlpha);
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}
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return this;
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},
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},
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arc: function (x, y, radius, startAngle, endAngle, anticlockwise)
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arc: function (x, y, radius, startAngle, endAngle, anticlockwise)
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@ -96,6 +131,16 @@ var Graphics = new Class({
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return this;
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return this;
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},
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},
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strokeShape: function (shape)
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{
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},
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fillShape: function (shape)
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{
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},
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fillCircle: function (x, y, radius)
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fillCircle: function (x, y, radius)
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{
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{
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this.beginPath();
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this.beginPath();
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@ -204,6 +249,16 @@ var Graphics = new Class({
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{
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{
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this.commandBuffer.length = 0;
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this.commandBuffer.length = 0;
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if (this.defaultFillColor > -1)
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{
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this.fillStyle(this.defaultFillColor, this.defaultFillAlpha);
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}
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if (this.defaultStrokeColor > -1)
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{
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this.lineStyle(this.defaultStrokeWidth, this.defaultStrokeColor, this.defaultStrokeAlpha);
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}
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return this;
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return this;
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}
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}
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@ -5,16 +5,14 @@ var GraphicsFactory = {
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KEY: 'graphics',
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KEY: 'graphics',
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add: function (x, y, group)
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add: function (options)
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{
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{
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if (group === undefined) { group = this.state; }
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return this.state.children.add(new Graphics(this.state, options));
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return group.children.add(new Graphics(this.state, x, y));
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},
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},
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make: function (x, y)
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make: function (options)
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{
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{
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return new Graphics(this.state, x, y);
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return new Graphics(this.state, options);
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}
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}
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};
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};
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