Expose Render Target and WebGLShader

This commit is contained in:
Richard Davey 2020-11-06 10:59:57 +00:00
parent a06edadba2
commit 18f32331fb

View file

@ -15,9 +15,11 @@ var WebGL = {
PipelineManager: require('./PipelineManager'),
Pipelines: require('./pipelines'),
RenderTarget: require('./RenderTarget'),
Utils: require('./Utils'),
WebGLPipeline: require('./WebGLPipeline'),
WebGLRenderer: require('./WebGLRenderer')
WebGLRenderer: require('./WebGLRenderer'),
WebGLShader: require('./WebGLShader')
};