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Update CHANGELOG-v3.60.md
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@ -433,6 +433,7 @@ The following are API-breaking, in that a new optional parameter has been insert
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### Bug Fixes
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* The `Game.headlessStep` method will now reset `SceneManager.isProcessing` before `PRE_RENDER`. This fixes issues in HEADLESS mode where the Scene Manager wouldn't process additionally added Scenes created after the Game had started. Fix #5872 #5974 (thanks @micsun-al @samme)
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* If `Rope.setPoints` was called with the exact same number of points as before, it wouldn't set the `dirty` flag, meaning the vertices were not updated on the next render (thanks @stupot)
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* `Particle.fire` will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847 (thanks @sreadixl)
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* When using RTL (right-to-left) `Text` Game Objects, the Text would vanish on iOS15+ if you changed the text or font style. The context RTL properties are now restored when the text is updated, fixing this issue. Fix #6121 (thanks @liorGameDev)
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