From 18af31ffb762c66ea0be3022d1c0d045e66881e6 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 21 Nov 2018 11:53:46 +0000 Subject: [PATCH] Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort. --- src/gameobjects/particles/ParticleEmitter.js | 70 ++++++++------------ 1 file changed, 26 insertions(+), 44 deletions(-) diff --git a/src/gameobjects/particles/ParticleEmitter.js b/src/gameobjects/particles/ParticleEmitter.js index c3cb9692a..71b3f3567 100644 --- a/src/gameobjects/particles/ParticleEmitter.js +++ b/src/gameobjects/particles/ParticleEmitter.js @@ -2012,13 +2012,9 @@ var ParticleEmitter = new Class({ for (var i = 0; i < count; i++) { - var particle; + var particle = dead.pop(); - if (dead.length > 0) - { - particle = dead.pop(); - } - else + if (!particle) { particle = new this.particleClass(this); } @@ -2073,47 +2069,49 @@ var ParticleEmitter = new Class({ var processors = this.manager.getProcessors(); var particles = this.alive; + var dead = this.dead; + + var i = 0; + var rip = []; var length = particles.length; - for (var index = 0; index < length; index++) + for (i = 0; i < length; i++) { - var particle = particles[index]; + var particle = particles[i]; - // update returns `true` if the particle is now dead (lifeStep < 0) + // update returns `true` if the particle is now dead (lifeCurrent <= 0) if (particle.update(delta, step, processors)) { - // Moves the dead particle to the end of the particles array (ready for splicing out later) - var last = particles[length - 1]; - - particles[length - 1] = particle; - particles[index] = last; - - index -= 1; - length -= 1; + rip.push({ index: i, particle: particle }); } } // Move dead particles to the dead array - var deadLength = particles.length - length; + length = rip.length; - if (deadLength > 0) + if (length > 0) { - var rip = particles.splice(particles.length - deadLength, deadLength); - var deathCallback = this.deathCallback; var deathCallbackScope = this.deathCallbackScope; - if (deathCallback) + for (i = length - 1; i >= 0; i--) { - for (var i = 0; i < rip.length; i++) + var entry = rip[i]; + + // Remove from particles array + particles.splice(entry.index, 1); + + // Add to dead array + dead.push(entry.particle); + + // Callback + if (deathCallback) { - deathCallback.call(deathCallbackScope, rip[i]); + deathCallback.call(deathCallbackScope, entry.particle); } + + entry.particle.resetPosition(); } - - this.dead = this.dead.concat(rip); - - StableSort.inplace(particles, this.indexSortCallback); } if (!this.on) @@ -2153,22 +2151,6 @@ var ParticleEmitter = new Class({ depthSortCallback: function (a, b) { return a.y - b.y; - }, - - /** - * Calculates the difference of two particles, for sorting them by index. - * - * @method Phaser.GameObjects.Particles.ParticleEmitter#indexSortCallback - * @since 3.0.0 - * - * @param {object} a - The first particle. - * @param {object} b - The second particle. - * - * @return {integer} The difference of a and b's `index` properties. - */ - indexSortCallback: function (a, b) - { - return a.index - b.index; } });