jsdoc fix

This commit is contained in:
Richard Davey 2018-04-19 13:28:10 +01:00
parent cb4eb9e435
commit 176b085402
3 changed files with 5 additions and 1 deletions

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@ -15,6 +15,7 @@
* Impact Physics Game Objects have changed `setFixed` to `setFixedCollision`.
* Impact Physics Game Objects have changed `setActive` to `setActiveCollision`, previously the `setActive` collision method was overwriting the Game Objects `setActive` method, hence the renaming.
* The modifications made to the RTree class in Phaser 3.4.0 to avoid CSP policy violations caused a significant performance hit once a substantial number of bodies were involved. We have recoded how the class deals with its accessor formats and returned to 3.3 level performance while still maintaining CSP policy adherence. Fix #3594 (thanks @16patsle)
* The Retro Font namespace has changed to `Phaser.GameObjects.RetroFont`. Previously, you would access the parser and constants via `BitmapText`, i.e.: `Phaser.GameObjects.BitmapText.ParseRetroFont.TEXT_SET6`. This has now changed to its own namespace, so the same line would be: `Phaser.GameObjects.RetroFont.TEXT_SET6`. The Parser is available via `Phaser.GameObjects.RetroFont.Parse`. This keeps things cleaner and also unbinds RetroFont from BitmapText, allowing you to cleanly exclude it from your build should you wish. All examples have been updated to reflect this.
### Bug Fixes

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@ -40,6 +40,7 @@ var ForwardDiffuseLightPipeline = new Class({
* [description]
*
* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onBind
* @override
* @since 3.0.0
*
* @return {Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline} [description]
@ -123,12 +124,12 @@ var ForwardDiffuseLightPipeline = new Class({
* [description]
*
* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#drawStaticTilemapLayer
* @override
* @since 3.0.0
*
* @param {Phaser.Tilemaps.StaticTilemapLayer} tilemap - [description]
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
*
*/
drawStaticTilemapLayer: function (tilemap, camera, parentTransformMatrix)
{

View file

@ -294,6 +294,7 @@ var TextureTintPipeline = new Class({
onBind: function ()
{
WebGLPipeline.prototype.onBind.call(this);
this.mvpUpdate();
if (this.batches.length === 0)
@ -331,6 +332,7 @@ var TextureTintPipeline = new Class({
*
* @param {Phaser.Tilemaps.StaticTilemapLayer} tilemap - [description]
* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
* @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description]
*/
drawStaticTilemapLayer: function (tilemap)
{