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Fixes for drawing of hitboxes in input.debug
- Offset hitboxes now draw properly when debug enabled for all shapes - Addresses issue #4722
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1 changed files with 9 additions and 1 deletions
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@ -2403,14 +2403,20 @@ var InputPlugin = new Class({
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debug = null;
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debug = null;
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}
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}
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var offsetx = 0;
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var offsety = 0;
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switch (shapeType)
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switch (shapeType)
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{
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{
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case GEOM_CONST.CIRCLE:
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case GEOM_CONST.CIRCLE:
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debug = factory.arc(0, 0, shape.radius);
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debug = factory.arc(0, 0, shape.radius);
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offsetx = shape.x - shape.radius;
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offsety = shape.y - shape.radius;
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break;
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break;
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case GEOM_CONST.ELLIPSE:
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case GEOM_CONST.ELLIPSE:
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debug = factory.ellipse(0, 0, shape.width, shape.height);
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debug = factory.ellipse(0, 0, shape.width, shape.height);
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offsetx = shape.x - shape.width / 2;
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offsety = shape.y - shape.height / 2;
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break;
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break;
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case GEOM_CONST.LINE:
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case GEOM_CONST.LINE:
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@ -2423,6 +2429,8 @@ var InputPlugin = new Class({
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case GEOM_CONST.RECTANGLE:
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case GEOM_CONST.RECTANGLE:
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debug = factory.rectangle(0, 0, shape.width, shape.height);
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debug = factory.rectangle(0, 0, shape.width, shape.height);
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offsetx = shape.x;
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offsety = shape.y;
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break;
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break;
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case GEOM_CONST.TRIANGLE:
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case GEOM_CONST.TRIANGLE:
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@ -2441,7 +2449,7 @@ var InputPlugin = new Class({
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debug.setDisplayOrigin(gameObject.displayOriginX, gameObject.displayOriginY);
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debug.setDisplayOrigin(gameObject.displayOriginX, gameObject.displayOriginY);
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debug.setRotation(gameObject.rotation);
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debug.setRotation(gameObject.rotation);
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debug.setScale(gameObject.scaleX, gameObject.scaleY);
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debug.setScale(gameObject.scaleX, gameObject.scaleY);
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debug.setPosition(gameObject.x, gameObject.y);
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debug.setPosition(gameObject.x + offsetx, gameObject.y + offsety);
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debug.setScrollFactor(gameObject.scrollFactorX, gameObject.scrollFactorY);
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debug.setScrollFactor(gameObject.scrollFactorX, gameObject.scrollFactorY);
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};
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};
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