BaseTexture.destroy wasn't correctly removing the texture from the BaseTextureCache if it was a cached CanvasPool entry (such as Text objects use), causing drawImage errors in Canvas mode, and just blank textures in WebGL (thanks @civet #2339)

This commit is contained in:
photonstorm 2016-02-18 12:59:40 +00:00
parent 46cc05a377
commit 17071b578c
3 changed files with 12 additions and 2 deletions

View file

@ -323,6 +323,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
### Bug Fixes ### Bug Fixes
* Groups now check for `child.parent` before calling `removeFromHash` (thanks @spayton #2323 #2338) * Groups now check for `child.parent` before calling `removeFromHash` (thanks @spayton #2323 #2338)
* BaseTexture.destroy wasn't correctly removing the texture from the BaseTextureCache if it was a cached CanvasPool entry (such as Text objects use), causing drawImage errors in Canvas mode, and just blank textures in WebGL (thanks @civet #2339)
### Pixi Updates ### Pixi Updates

View file

@ -6,9 +6,13 @@
/** /**
* A BitmapData object contains a Canvas element to which you can draw anything you like via normal Canvas context operations. * A BitmapData object contains a Canvas element to which you can draw anything you like via normal Canvas context operations.
* A single BitmapData can be used as the texture for one or many Images/Sprites. * A single BitmapData can be used as the texture for one or many Images / Sprites.
* So if you need to dynamically create a Sprite texture then they are a good choice. * So if you need to dynamically create a Sprite texture then they are a good choice.
* *
* Important note: Every BitmapData creates its own Canvas element. Because BitmapData's are now Game Objects themselves, and don't
* live on the display list, they are NOT automatically cleared when you change State. Therefore you _must_ call BitmapData.destroy
* in your State's shutdown method if you wish to free-up the resources the BitmapData used, it will not happen for you.
*
* @class Phaser.BitmapData * @class Phaser.BitmapData
* @constructor * @constructor
* @param {Phaser.Game} game - A reference to the currently running game. * @param {Phaser.Game} game - A reference to the currently running game.
@ -1853,6 +1857,8 @@ Phaser.BitmapData.prototype = {
*/ */
destroy: function () { destroy: function () {
this.texture.destroy(true);
PIXI.CanvasPool.remove(this); PIXI.CanvasPool.remove(this);
}, },

View file

@ -184,7 +184,10 @@ PIXI.BaseTexture.prototype.destroy = function()
{ {
PIXI.CanvasPool.removeByCanvas(this.source); PIXI.CanvasPool.removeByCanvas(this.source);
delete PIXI.BaseTextureCache[this.source]; if (this.source._pixiId)
{
delete PIXI.BaseTextureCache[this.source._pixiId];
}
} }
this.source = null; this.source = null;