From 16e9acac84d8eb6a1b2584550e4c95d8bac7c1db Mon Sep 17 00:00:00 2001 From: photonstorm Date: Mon, 23 May 2016 12:54:41 +0100 Subject: [PATCH] Updated Body.reset call. --- src/physics/arcade/Body.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/physics/arcade/Body.js b/src/physics/arcade/Body.js index 494a33c9d..fe61a993f 100644 --- a/src/physics/arcade/Body.js +++ b/src/physics/arcade/Body.js @@ -716,10 +716,10 @@ Phaser.Physics.Arcade.Body.prototype = { this.angularVelocity = 0; this.angularAcceleration = 0; - this.position.x = (this.sprite.world.x - (this.sprite.anchor.x * this.sprite.width)) + this.sprite.scale.x * this.offset.x; + this.position.x = (x - (this.sprite.anchor.x * this.sprite.width)) + this.sprite.scale.x * this.offset.x; this.position.x -= this.sprite.scale.x < 0 ? this.width : 0; - this.position.y = (this.sprite.world.y - (this.sprite.anchor.y * this.sprite.height)) + this.sprite.scale.y * this.offset.y; + this.position.y = (y - (this.sprite.anchor.y * this.sprite.height)) + this.sprite.scale.y * this.offset.y; this.position.y -= this.sprite.scale.y < 0 ? this.height : 0; this.prev.x = this.position.x;