Update CHANGELOG.md

This commit is contained in:
Richard Davey 2020-08-24 14:47:55 +01:00
parent f586cd472a
commit 16dbcfef22

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@ -211,6 +211,7 @@ If you used any of them in your code, please update to the new function names be
* The constant `Phaser.Renderer.WebGL.UNSIGNED_BYTE` value has been removed as it wasn't used internally. * The constant `Phaser.Renderer.WebGL.UNSIGNED_BYTE` value has been removed as it wasn't used internally.
* The constant `Phaser.Renderer.WebGL.UNSIGNED_SHORT` value has been removed as it wasn't used internally. * The constant `Phaser.Renderer.WebGL.UNSIGNED_SHORT` value has been removed as it wasn't used internally.
* The constant `Phaser.Renderer.WebGL.FLOAT` value has been removed as it wasn't used internally. * The constant `Phaser.Renderer.WebGL.FLOAT` value has been removed as it wasn't used internally.
* `global.Phaser = Phaser` has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 (thanks @blackyale)
### Bug Fixes ### Bug Fixes