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Update CHANGELOG.md
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@ -211,6 +211,7 @@ If you used any of them in your code, please update to the new function names be
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* The constant `Phaser.Renderer.WebGL.UNSIGNED_BYTE` value has been removed as it wasn't used internally.
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* The constant `Phaser.Renderer.WebGL.UNSIGNED_BYTE` value has been removed as it wasn't used internally.
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* The constant `Phaser.Renderer.WebGL.UNSIGNED_SHORT` value has been removed as it wasn't used internally.
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* The constant `Phaser.Renderer.WebGL.UNSIGNED_SHORT` value has been removed as it wasn't used internally.
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* The constant `Phaser.Renderer.WebGL.FLOAT` value has been removed as it wasn't used internally.
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* The constant `Phaser.Renderer.WebGL.FLOAT` value has been removed as it wasn't used internally.
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* `global.Phaser = Phaser` has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 (thanks @blackyale)
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### Bug Fixes
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### Bug Fixes
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