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Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
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@ -1782,6 +1782,21 @@ var ParticleEmitter = new Class({
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return this;
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},
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/**
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* Removes the emitter from its manager and the scene.
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*
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* @method Phaser.GameObjects.Particles.ParticleEmitter#remove
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* @since 3.22.0
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitter} This Particle Emitter.
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*/
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remove: function ()
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{
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this.manager.removeEmitter(this);
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return this;
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},
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/**
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* Sorts active particles with {@link Phaser.GameObjects.Particles.ParticleEmitter#depthSortCallback}.
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*
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@ -277,6 +277,21 @@ var ParticleEmitterManager = new Class({
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return this.addEmitter(new ParticleEmitter(this, config));
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},
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/**
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* Removes a Particle Emitter from this Emitter Manager, if the Emitter belongs to this Manager.
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*
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* @method Phaser.GameObjects.Particles.ParticleEmitterManager#removeEmitter
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* @since 3.22.0
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*
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* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter
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*
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* @return {?Phaser.GameObjects.Particles.ParticleEmitter} The Particle Emitter if it was removed or null if it was not.
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*/
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removeEmitter: function (emitter)
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{
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return this.emitters.remove(emitter, true);
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},
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/**
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* Adds an existing Gravity Well object to this Emitter Manager.
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*
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