mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
Render tilemap when camera outside of world bounds, layer wrapping
Prior to this change, TilemapLayers always restricted themselves to rendering strictly within the world bounds. If the camera was allowed to go beyond the world bounds, then the tilemap would appear to stop scrolling once the camera hit the world edge. This allows the tilemap to continue scrolling, showing empty space beyond the edge of the map. Additionally, when the new "wrap" parameter is true, the tilemap will render its opposite edge in the empty space. This simulates the map as if it was the surface of a toroid (donut) rather than a flat plane.
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1 changed files with 105 additions and 90 deletions
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@ -185,6 +185,12 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
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};
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/**
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* @property {boolean} wrap - Flag controlling whether the layer tiles wrap at the edges
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* @default false
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*/
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this.wrap = false;
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/**
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* @property {array} _results - Local render loop var to help avoid gc spikes.
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* @private
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@ -496,19 +502,6 @@ Phaser.TilemapLayer.prototype.updateMax = function () {
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this._mc.maxX = this.game.math.ceil(this.canvas.width / this.map.tileWidth) + 1;
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this._mc.maxY = this.game.math.ceil(this.canvas.height / this.map.tileHeight) + 1;
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if (this.layer)
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{
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if (this._mc.maxX > this.layer.width)
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{
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this._mc.maxX = this.layer.width;
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}
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if (this._mc.maxY > this.layer.height)
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{
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this._mc.maxY = this.layer.height;
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}
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}
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this.dirty = true;
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};
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@ -553,15 +546,41 @@ Phaser.TilemapLayer.prototype.render = function () {
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for (var y = this._mc.startY, lenY = this._mc.startY + this._mc.maxY; y < lenY; y++)
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{
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this._column = this.layer.data[y];
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this._column = null;
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for (var x = this._mc.startX, lenX = this._mc.startX + this._mc.maxX; x < lenX; x++)
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if (y < 0 && this.wrap)
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{
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if (this._column[x])
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{
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tile = this._column[x];
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this._column = this.layer.data[y + this.map.height];
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}
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else if (y >= this.map.height && this.wrap)
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{
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this._column = this.layer.data[y - this.map.height];
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}
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else if (this.layer.data[y])
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{
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this._column = this.layer.data[y];
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}
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if (tile.index > -1)
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if (this._column)
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{
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for (var x = this._mc.startX, lenX = this._mc.startX + this._mc.maxX; x < lenX; x++)
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{
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var tile = null;
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if (x < 0 && this.wrap)
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{
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tile = this._column[x + this.map.width];
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}
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else if (x >= this.map.width && this.wrap)
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{
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tile = this._column[x - this.map.width];
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}
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else if (this._column[x])
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{
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tile = this._column[x];
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}
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if (tile && tile.index > -1)
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{
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set = this.map.tilesets[this.map.tiles[tile.index][2]];
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@ -578,9 +597,10 @@ Phaser.TilemapLayer.prototype.render = function () {
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this.context.fillRect(Math.floor(this._mc.tx), Math.floor(this._mc.ty), this.map.tileWidth, this.map.tileHeight);
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}
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}
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}
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this._mc.tx += this.map.tileWidth;
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this._mc.tx += this.map.tileWidth;
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}
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}
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@ -623,52 +643,81 @@ Phaser.TilemapLayer.prototype.renderDebug = function () {
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for (var y = this._mc.startY, lenY = this._mc.startY + this._mc.maxY; y < lenY; y++)
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{
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this._column = this.layer.data[y];
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this._column = null;
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for (var x = this._mc.startX, lenX = this._mc.startX + this._mc.maxX; x < lenX; x++)
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if (y < 0 && this.wrap)
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{
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var tile = this._column[x];
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this._column = this.layer.data[y + this.map.height];
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}
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else if (y >= this.map.height && this.wrap)
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{
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this._column = this.layer.data[y - this.map.height];
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}
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else if (this.layer.data[y])
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{
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this._column = this.layer.data[y];
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}
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if (tile && (tile.faceTop || tile.faceBottom || tile.faceLeft || tile.faceRight))
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if (this._column)
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{
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for (var x = this._mc.startX, lenX = this._mc.startX + this._mc.maxX; x < lenX; x++)
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{
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this._mc.tx = Math.floor(this._mc.tx);
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var tile = null;
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if (this.debugFill)
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if (x < 0 && this.wrap)
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{
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this.context.fillRect(this._mc.tx, this._mc.ty, this._mc.cw, this._mc.ch);
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tile = this._column[x + this.map.width];
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}
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else if (x >= this.map.width && this.wrap)
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{
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tile = this._column[x - this.map.width];
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}
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else if (this._column[x])
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{
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tile = this._column[x];
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}
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this.context.beginPath();
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if (tile.faceTop)
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if (tile && (tile.faceTop || tile.faceBottom || tile.faceLeft || tile.faceRight))
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{
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this.context.moveTo(this._mc.tx, this._mc.ty);
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this.context.lineTo(this._mc.tx + this._mc.cw, this._mc.ty);
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this._mc.tx = Math.floor(this._mc.tx);
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if (this.debugFill)
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{
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this.context.fillRect(this._mc.tx, this._mc.ty, this._mc.cw, this._mc.ch);
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}
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this.context.beginPath();
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if (tile.faceTop)
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{
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this.context.moveTo(this._mc.tx, this._mc.ty);
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this.context.lineTo(this._mc.tx + this._mc.cw, this._mc.ty);
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}
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if (tile.faceBottom)
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{
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this.context.moveTo(this._mc.tx, this._mc.ty + this._mc.ch);
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this.context.lineTo(this._mc.tx + this._mc.cw, this._mc.ty + this._mc.ch);
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}
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if (tile.faceLeft)
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{
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this.context.moveTo(this._mc.tx, this._mc.ty);
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this.context.lineTo(this._mc.tx, this._mc.ty + this._mc.ch);
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}
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if (tile.faceRight)
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{
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this.context.moveTo(this._mc.tx + this._mc.cw, this._mc.ty);
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this.context.lineTo(this._mc.tx + this._mc.cw, this._mc.ty + this._mc.ch);
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}
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this.context.stroke();
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}
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if (tile.faceBottom)
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{
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this.context.moveTo(this._mc.tx, this._mc.ty + this._mc.ch);
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this.context.lineTo(this._mc.tx + this._mc.cw, this._mc.ty + this._mc.ch);
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}
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this._mc.tx += this.map.tileWidth;
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if (tile.faceLeft)
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{
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this.context.moveTo(this._mc.tx, this._mc.ty);
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this.context.lineTo(this._mc.tx, this._mc.ty + this._mc.ch);
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}
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if (tile.faceRight)
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{
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this.context.moveTo(this._mc.tx + this._mc.cw, this._mc.ty);
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this.context.lineTo(this._mc.tx + this._mc.cw, this._mc.ty + this._mc.ch);
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}
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this.context.stroke();
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}
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this._mc.tx += this.map.tileWidth;
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}
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this._mc.tx = this._mc.dx;
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@ -690,27 +739,10 @@ Object.defineProperty(Phaser.TilemapLayer.prototype, "scrollX", {
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set: function (value) {
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if (value !== this._mc.x && value >= 0 && this.layer.widthInPixels > this.width)
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if (value !== this._mc.x)
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{
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this._mc.x = value;
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if (this._mc.x > (this.layer.widthInPixels - this.width))
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{
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this._mc.x = this.layer.widthInPixels - this.width;
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}
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this._mc.startX = this.game.math.floor(this._mc.x / this.map.tileWidth);
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if (this._mc.startX < 0)
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{
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this._mc.startX = 0;
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}
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if (this._mc.startX + this._mc.maxX > this.layer.width)
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{
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this._mc.startX = this.layer.width - this._mc.maxX;
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}
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this.dirty = true;
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}
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@ -730,27 +762,10 @@ Object.defineProperty(Phaser.TilemapLayer.prototype, "scrollY", {
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set: function (value) {
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if (value !== this._mc.y && value >= 0 && this.layer.heightInPixels > this.height)
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if (value !== this._mc.y)
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{
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this._mc.y = value;
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if (this._mc.y > (this.layer.heightInPixels - this.height))
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{
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this._mc.y = this.layer.heightInPixels - this.height;
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}
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this._mc.startY = this.game.math.floor(this._mc.y / this.map.tileHeight);
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if (this._mc.startY < 0)
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{
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this._mc.startY = 0;
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}
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if (this._mc.startY + this._mc.maxY > this.layer.height)
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{
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this._mc.startY = this.layer.height - this._mc.maxY;
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}
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this.dirty = true;
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}
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