mirror of
https://github.com/photonstorm/phaser
synced 2024-11-29 08:01:04 +00:00
Added jsdocs
This commit is contained in:
parent
ef87b33a10
commit
14c5aad929
3 changed files with 288 additions and 22 deletions
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@ -6,21 +6,42 @@
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var Class = require('../utils/Class');
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// Phaser.Data.DataManager
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/**
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* The Data Component features a means to store pieces of data specific to a Game Object, System or Plugin.
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* You can then search, query it, and retrieve the data. The parent must either extend EventEmitter,
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* or have a property called `events` that is an instance of it.
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*/
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* @classdesc
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* The Data Component features a means to store pieces of data specific to a Game Object, System or Plugin.
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* You can then search, query it, and retrieve the data. The parent must either extend EventEmitter,
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* or have a property called `events` that is an instance of it.
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*
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* @class DataManager
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* @memberOf Phaser.Data
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* @constructor
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* @since 3.0.0
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*
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* @param {any} parent - [description]
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* @param {any} eventEmitter - [description]
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*/
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var DataManager = new Class({
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initialize:
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function DataManager (parent, eventEmitter)
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{
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/**
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* [description]
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*
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* @name Phaser.Data.DataManager#parent
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* @type {any}
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* @since 3.0.0
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*/
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this.parent = parent;
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/**
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* [description]
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*
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* @name Phaser.Data.DataManager#events
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* @type {Phaser.Events.EventEmitter}
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* @since 3.0.0
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*/
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this.events = eventEmitter;
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if (!eventEmitter)
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@ -28,21 +49,63 @@ var DataManager = new Class({
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this.events = (parent.events) ? parent.events : parent;
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}
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/**
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* [description]
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*
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* @name Phaser.Data.DataManager#list
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* @type {object}
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* @default {}
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* @since 3.0.0
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*/
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this.list = {};
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/**
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* [description]
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*
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* @name Phaser.Data.DataManager#blockSet
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.blockSet = false;
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/**
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* [description]
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*
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* @name Phaser.Data.DataManager#_frozen
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* @type {boolean}
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* @private
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* @default false
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* @since 3.0.0
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*/
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this._frozen = false;
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this.events.once('destroy', this.destroy, this);
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},
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// Retrieves the value for the given key, or undefined if it doesn't exist.
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/**
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* Retrieves the value for the given key, or undefined if it doesn't exist.
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*
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* @method Phaser.Data.DataManager#get
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {any} [description]
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*/
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get: function (key)
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{
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return this.list[key];
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#getAll
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* @since 3.0.0
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*
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* @return {object} [description]
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*/
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getAll: function ()
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{
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var results = {};
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@ -55,6 +118,16 @@ var DataManager = new Class({
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return results;
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#query
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* @since 3.0.0
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*
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* @param {string} search - [description]
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*
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* @return {object} [description]
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*/
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query: function (search)
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{
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var results = {};
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@ -70,6 +143,17 @@ var DataManager = new Class({
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return results;
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#set
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {any} data - [description]
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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*/
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set: function (key, data)
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{
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if (this._frozen)
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@ -109,10 +193,14 @@ var DataManager = new Class({
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/**
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* Passes all data entries to the given callback. Stores the result of the callback.
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*
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* @method each
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* @method Phaser.Data.DataManager#each
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* @since 3.0.0
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*
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* @param {function} callback - The function to call.
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* @param {object} [scope] - Value to use as `this` when executing callback.
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* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the game object, key, and data.
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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*/
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each: function (callback, scope)
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{
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@ -134,6 +222,17 @@ var DataManager = new Class({
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#merge
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* @since 3.0.0
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*
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* @param {object} data - [description]
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* @param {boolean} overwrite - [description]
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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*/
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merge: function (data, overwrite)
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{
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if (overwrite === undefined) { overwrite = true; }
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@ -150,6 +249,16 @@ var DataManager = new Class({
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#remove
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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*/
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remove: function (key)
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{
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if (!this._frozen && this.has(key))
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@ -164,7 +273,16 @@ var DataManager = new Class({
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return this;
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},
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// Gets the data associated with the given 'key', deletes it from this Data store, then returns it.
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/**
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* Gets the data associated with the given 'key', deletes it from this Data store, then returns it.
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*
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* @method Phaser.Data.DataManager#pop
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {any} [description]
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*/
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pop: function (key)
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{
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var data = undefined;
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@ -181,11 +299,31 @@ var DataManager = new Class({
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return data;
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#has
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* @since 3.0.0
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*
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* @param {string} key - [description]
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*
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* @return {boolean} [description]
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*/
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has: function (key)
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{
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return this.list.hasOwnProperty(key);
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#setFreeze
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* @since 3.0.0
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*
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* @param {boolean} value - [description]
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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*/
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setFreeze: function (value)
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{
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this._frozen = value;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#reset
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* @since 3.0.0
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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*/
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reset: function ()
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{
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for (var key in this.list)
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this.blockSet = false;
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this._frozen = false;
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManager#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.reset();
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/**
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* Freeze this Data component, so no changes can be written to it.
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*
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* @name freeze
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* @property {boolean} freeze
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* @name Phaser.Data.DataManager#freeze
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* @type {boolean}
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* @since 3.0.0
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*/
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freeze: {
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},
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/**
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* Return the total number of entries in this Data component.
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*
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* @name Phaser.Data.DataManager#count
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* @type {integer}
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* @since 3.0.0
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*/
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count: {
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get: function ()
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@ -8,6 +8,20 @@ var Class = require('../utils/Class');
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var DataManager = require('./DataManager');
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var PluginManager = require('../plugins/PluginManager');
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/**
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* @classdesc
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* The Data Component features a means to store pieces of data specific to a Game Object, System or Plugin.
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* You can then search, query it, and retrieve the data. The parent must either extend EventEmitter,
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* or have a property called `events` that is an instance of it.
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*
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* @class DataManagerPlugin
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* @extends Phaser.Data.DataManager
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* @memberOf Phaser.Data
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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var DataManagerPlugin = new Class({
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Extends: DataManager,
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function DataManagerPlugin (scene)
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{
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// The Scene that owns this plugin
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/**
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* [description]
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*
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* @name Phaser.Data.DataManagerPlugin#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* [description]
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*
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* @name Phaser.Data.DataManagerPlugin#systems
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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this.systems = scene.sys;
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if (!scene.sys.settings.isBooted)
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DataManager.call(this, this.scene, scene.sys.events);
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManagerPlugin#boot
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* @since 3.0.0
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*/
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boot: function ()
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{
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var eventEmitter = this.systems.events;
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eventEmitter.on('destroy', this.destroyPlugin, this);
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManagerPlugin#shutdownPlugin
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* @since 3.0.0
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*/
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shutdownPlugin: function ()
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{
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// Should we reset the events?
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},
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/**
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* [description]
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*
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* @method Phaser.Data.DataManagerPlugin#destroyPlugin
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* @since 3.0.0
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*/
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destroyPlugin: function ()
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{
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this.destroy();
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @namespace Phaser.Renderer.WebGL.Utils
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* @since 3.0.0
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*/
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module.exports = {
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/**
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* [description]
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*
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* @function Phaser.Renderer.WebGL.Utils.getTintFromFloats
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* @since 3.0.0
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*
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* @param {number} r - [description]
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* @param {number} g - [description]
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* @param {number} b - [description]
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* @param {number} a - [description]
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*
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* @return {number} [description]
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*/
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getTintFromFloats: function (r, g, b, a)
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{
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var ur = ((r * 255.0)|0) & 0xFF;
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return ((ua << 24) | (ur << 16) | (ug << 8) | ub) >>> 0;
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},
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/**
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* [description]
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*
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* @function Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlpha
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* @since 3.0.0
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*
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* @param {number} rgb - [description]
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* @param {number} a - [description]
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*
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* @return {number} [description]
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*/
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getTintAppendFloatAlpha: function (rgb, a)
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{
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var ua = ((a * 255.0)|0) & 0xFF;
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return ((ua << 24) | rgb) >>> 0;
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},
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/**
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* [description]
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*
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* @function Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlphaAndSwap
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* @since 3.0.0
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*
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* @param {number} rgb - [description]
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* @param {number} a - [description]
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*
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* @return {number} [description]
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*/
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getTintAppendFloatAlphaAndSwap: function (rgb, a)
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{
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var ur = ((rgb >> 16)|0) & 0xff;
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return ((ua << 24) | (ub << 16) | (ug << 8) | ur) >>> 0;
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},
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/**
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* [description]
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*
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* @function Phaser.Renderer.WebGL.Utils.getFloatsFromUintRGB
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* @since 3.0.0
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*
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* @param {number} rgb - [description]
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*
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* @return {number} [description]
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*/
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getFloatsFromUintRGB: function (rgb)
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{
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var ur = ((rgb >> 16)|0) & 0xff;
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return [ ur / 255.0, ug / 255.0, ub / 255.0 ];
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},
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/**
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* [description]
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*
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* @function Phaser.Renderer.WebGL.Utils.getComponentCount
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* @since 3.0.0
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*
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* @param {number} attributes - [description]
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*
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* @return {number} [description]
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*/
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getComponentCount: function (attributes)
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{
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var count = 0;
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