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Merge pull request #5965 from PhaserEditor2D/patch-2
Tag as optional the `anims.chain()` argument.
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@ -472,7 +472,7 @@ var AnimationState = new Class({
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* @method Phaser.Animations.AnimationState#chain
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* @since 3.16.0
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*
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* @param {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig|string[]|Phaser.Animations.Animation[]|Phaser.Types.Animations.PlayAnimationConfig[])} key - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object, or an array of them.
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* @param {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig|string[]|Phaser.Animations.Animation[]|Phaser.Types.Animations.PlayAnimationConfig[])} [key] - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object, or an array of them.
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*
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* @return {Phaser.GameObjects.GameObject} The Game Object that owns this Animation Component.
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*/
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