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Added optional Float32Array
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1 changed files with 4 additions and 2 deletions
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@ -920,12 +920,14 @@ var TransformMatrix = new Class({
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* @param {number} xw - The xw value.
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* @param {number} yh - The yh value.
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* @param {boolean} roundPixels - Pass the results via Math.round?
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* @param {Float32Array} [quad] - Optional Float32Array to store the results in. Otherwises uses the local quad array.
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*
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* @return {Float32Array} The quad Float32Array.
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*/
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setQuad: function (x, y, xw, yh, roundPixels)
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setQuad: function (x, y, xw, yh, roundPixels, quad)
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{
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var quad = this.quad;
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if (quad === undefined) { quad = this.quad; }
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var matrix = this.matrix;
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var a = matrix[0];
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