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https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Using perf.now and tidying it all up.
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4d142ad026
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1 changed files with 11 additions and 21 deletions
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@ -10,6 +10,7 @@ var VariableTimeStep = function (game, framerate)
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this.started = false;
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this.running = false;
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// For fixed-step physics
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this.fps = framerate;
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this.callback = NOOP;
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@ -30,11 +31,6 @@ VariableTimeStep.prototype.constructor = VariableTimeStep;
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VariableTimeStep.prototype = {
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toString: function ()
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{
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return 'time: ' + this.time + ' delta: ' + this.delta;
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},
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start: function (useRAF, callback)
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{
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if (this.started)
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@ -45,9 +41,11 @@ VariableTimeStep.prototype = {
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this.started = true;
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this.running = true;
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this.time = Date.now();
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this.startTime = Date.now();
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this.lastTime = Date.now();
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var now = window.performance.now();
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this.time = now;
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this.startTime = now;
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this.lastTime = now;
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// Pre-populate smoothing array
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@ -83,7 +81,7 @@ VariableTimeStep.prototype = {
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// clamp delta to 0.0001 to 0.5 range
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dt = Math.max(Math.min(dt, 0.5), 0.0001);
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// Smooth out the delta over the previous 10 frames
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// Smooth out the delta over the previous X frames
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var idx = this.deltaIndex;
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var history = this.deltaHistory;
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@ -99,7 +97,7 @@ VariableTimeStep.prototype = {
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// average
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var avg = 0;
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// Loop the array, adding the delta values together
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// Loop the history array, adding the delta values together
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for (var i = 0; i < max; i++)
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{
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avg += history[i];
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@ -120,10 +118,9 @@ VariableTimeStep.prototype = {
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this.lastTime = time;
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},
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/*
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tick: function ()
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{
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this.step(true);
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this.step(window.performance.now());
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},
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sleep: function ()
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@ -144,25 +141,19 @@ VariableTimeStep.prototype = {
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}
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else if (seamless)
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{
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this.startTime += -this.lastUpdate + (this.lastUpdate = Date.now());
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}
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else if (this.frame > 10)
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{
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this.lastUpdate = Date.now() - this.lagThreshold + 5;
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this.startTime += -this.lastTime + (this.lastTime = window.performance.now());
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}
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this.raf.start(this.step.bind(this), this.useRAF);
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this.running = true;
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this.step(true);
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this.step(window.performance.now());
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},
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setFps: function (value)
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{
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this.fps = value;
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this.gap = 1 / (value || 60);
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this.nextTime = this.time + this.gap;
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this.wake();
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},
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@ -171,7 +162,6 @@ VariableTimeStep.prototype = {
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{
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return this.fps;
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},
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*/
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stop: function ()
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{
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