mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Setting locked lag only if there are locked audio tags
This commit is contained in:
parent
eec19e146a
commit
116e62fafe
1 changed files with 18 additions and 3 deletions
|
@ -154,15 +154,30 @@ var HTML5AudioSoundManager = new Class({
|
||||||
*/
|
*/
|
||||||
unlock: function ()
|
unlock: function ()
|
||||||
{
|
{
|
||||||
this.locked = 'ontouchstart' in window;
|
this.locked = false;
|
||||||
|
|
||||||
|
var _this = this;
|
||||||
|
|
||||||
|
this.game.cache.audio.entries.each(function (key, tags)
|
||||||
|
{
|
||||||
|
for (var i = 0; i < tags.length; i++)
|
||||||
|
{
|
||||||
|
if (tags[i].dataset.locked === 'true')
|
||||||
|
{
|
||||||
|
_this.locked = true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
|
||||||
if(!this.locked)
|
if(!this.locked)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var _this = this;
|
|
||||||
|
|
||||||
var moved = false;
|
var moved = false;
|
||||||
|
|
||||||
var detectMove = function ()
|
var detectMove = function ()
|
||||||
|
|
Loading…
Reference in a new issue