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TilemapParser.getEmptyData now correct adds an empty bodies array into layers. This fixes an issue where p2 couldn't convert a csv map into collision tiles (thanks @sru #845)
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@ -148,6 +148,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* Sound.restart used to cause the Sound to double-up if it was already playing when called. Now correctly stops the sound before restarting it (thanks @wombatbuddy #1136)
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* GamePad axis detection now works again properly in Firefox (#1035)
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* GamepadButton.justPressed and justReleased now correctly report if the button has just been pressed or released (thanks @padpadpad #1019)
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* TilemapParser.getEmptyData now correct adds an empty bodies array into layers. This fixes an issue where p2 couldn't convert a csv map into collision tiles (thanks @sru #845)
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### p2.js 0.6.0 Changes and New Features
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@ -159,6 +159,7 @@ Phaser.TilemapParser = {
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properties: {},
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indexes: [],
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callbacks: [],
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bodies: [],
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data: []
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};
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