diff --git a/src/tilemaps/staticlayer/StaticTilemapLayer.js b/src/tilemaps/staticlayer/StaticTilemapLayer.js index 0f02564d6..2f2675fd4 100644 --- a/src/tilemaps/staticlayer/StaticTilemapLayer.js +++ b/src/tilemaps/staticlayer/StaticTilemapLayer.js @@ -436,7 +436,12 @@ var StaticTilemapLayer = new Class({ }, /** - * Upload the tile data to a VBO. + * If the given tileset is dirty, or hasn't been rendered before, this will create a new + * ArrayBuffer object and iterate through all of the tiles, generating batch data for + * each one, storing the final results into a STATIC vertex buffer. + * + * If the tileset isn't dirty, this method simply returns after setting the vertex buffer + * and buffering the data. * * @method Phaser.Tilemaps.StaticTilemapLayer#upload * @since 3.0.0 @@ -448,135 +453,145 @@ var StaticTilemapLayer = new Class({ */ upload: function (camera, tilesetIndex) { + var pipeline = this.pipeline; + var renderer = this.renderer; + var gl = renderer.gl; - var pipeline = renderer.pipelines.TextureTintPipeline; + var vertexBuffer = this.vertexBuffer[tilesetIndex]; + var bufferData = this.bufferData[tilesetIndex]; - if (this.dirty[tilesetIndex]) + if (!this.dirty[tilesetIndex] && vertexBuffer) { - var tileset = this.tileset[tilesetIndex]; - var mapWidth = this.layer.width; - var mapHeight = this.layer.height; - var width = tileset.image.source[0].width; - var height = tileset.image.source[0].height; - var mapData = this.layer.data; - var tile; - var row; - var col; - var renderOrder = this._renderOrder; - var minTileIndex = tileset.firstgid; - var maxTileIndex = tileset.firstgid + tileset.total; + renderer.setVertexBuffer(vertexBuffer); - var vertexBuffer = this.vertexBuffer[tilesetIndex]; - var bufferData = this.bufferData[tilesetIndex]; - var vOffset = -1; - var bufferSize = (mapWidth * mapHeight) * pipeline.vertexSize * 6; + pipeline.setAttribPointers(); - this.vertexCount[tilesetIndex] = 0; + gl.bufferSubData(gl.ARRAY_BUFFER, 0, bufferData); - if (bufferData === null) + return this; + } + + var layer = this.layer; + var tileset = this.tileset[tilesetIndex]; + var mapWidth = layer.width; + var mapHeight = layer.height; + var width = tileset.image.source[0].width; + var height = tileset.image.source[0].height; + var mapData = layer.data; + var tile; + var row; + var col; + var renderOrder = this._renderOrder; + var minTileIndex = tileset.firstgid; + var maxTileIndex = tileset.firstgid + tileset.total; + var vOffset = -1; + var bufferSize = (mapWidth * mapHeight) * pipeline.vertexSize * 6; + + this.vertexCount[tilesetIndex] = 0; + + if (bufferData === null) + { + bufferData = new ArrayBuffer(bufferSize); + + this.bufferData[tilesetIndex] = bufferData; + + this.vertexViewF32[tilesetIndex] = new Float32Array(bufferData); + this.vertexViewU32[tilesetIndex] = new Uint32Array(bufferData); + } + + if (renderOrder === 0) + { + // right-down + + for (row = 0; row < mapHeight; row++) { - bufferData = new ArrayBuffer(bufferSize); - - this.bufferData[tilesetIndex] = bufferData; - - this.vertexViewF32[tilesetIndex] = new Float32Array(bufferData); - this.vertexViewU32[tilesetIndex] = new Uint32Array(bufferData); - } - - if (renderOrder === 0) - { - // right-down - - for (row = 0; row < mapHeight; row++) + for (col = 0; col < mapWidth; col++) { - for (col = 0; col < mapWidth; col++) + tile = mapData[row][col]; + + if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) { - tile = mapData[row][col]; - - if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) - { - continue; - } - - vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); + continue; } + + vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); } } - else if (renderOrder === 1) - { - // left-down - - for (row = 0; row < mapHeight; row++) - { - for (col = mapWidth - 1; col >= 0; col--) - { - tile = mapData[row][col]; - - if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) - { - continue; - } - - vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); - } - } - } - else if (renderOrder === 2) - { - // right-up - - for (row = mapHeight - 1; row >= 0; row--) - { - for (col = 0; col < mapWidth; col++) - { - tile = mapData[row][col]; - - if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) - { - continue; - } - - vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); - } - } - } - else if (renderOrder === 3) - { - // left-up - - for (row = mapHeight - 1; row >= 0; row--) - { - for (col = mapWidth - 1; col >= 0; col--) - { - tile = mapData[row][col]; - - if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) - { - continue; - } - - vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); - } - } - } - - this.dirty[tilesetIndex] = false; - - if (vertexBuffer === null) - { - vertexBuffer = renderer.createVertexBuffer(bufferData, gl.STATIC_DRAW); - - this.vertexBuffer[tilesetIndex] = vertexBuffer; - } - else - { - renderer.setVertexBuffer(vertexBuffer); - - gl.bufferSubData(gl.ARRAY_BUFFER, 0, bufferData); - } } + else if (renderOrder === 1) + { + // left-down + + for (row = 0; row < mapHeight; row++) + { + for (col = mapWidth - 1; col >= 0; col--) + { + tile = mapData[row][col]; + + if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) + { + continue; + } + + vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); + } + } + } + else if (renderOrder === 2) + { + // right-up + + for (row = mapHeight - 1; row >= 0; row--) + { + for (col = 0; col < mapWidth; col++) + { + tile = mapData[row][col]; + + if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) + { + continue; + } + + vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); + } + } + } + else if (renderOrder === 3) + { + // left-up + + for (row = mapHeight - 1; row >= 0; row--) + { + for (col = mapWidth - 1; col >= 0; col--) + { + tile = mapData[row][col]; + + if (!tile || tile.index < minTileIndex || tile.index > maxTileIndex || !tile.visible) + { + continue; + } + + vOffset = this.batchTile(vOffset, tile, tileset, width, height, camera, tilesetIndex); + } + } + } + + this.dirty[tilesetIndex] = false; + + if (vertexBuffer === null) + { + vertexBuffer = renderer.createVertexBuffer(bufferData, gl.STATIC_DRAW); + + this.vertexBuffer[tilesetIndex] = vertexBuffer; + } + + renderer.setVertexBuffer(vertexBuffer); + + pipeline.setAttribPointers(); + + gl.bufferSubData(gl.ARRAY_BUFFER, 0, bufferData); return this; },