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https://github.com/photonstorm/phaser
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BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text
argument in the constructor. Before they only worked via setText
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3 changed files with 7 additions and 2 deletions
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@ -69,6 +69,7 @@ The Loader has been given an overhaul to improve its performance and extensibili
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* ScenePlugin.setActive would only toggle the current Scene, not any given Scene.
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* ScenePlugin.setVisible would only toggle the current Scene, not any given Scene.
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* The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637 (thanks @mikuso)
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* BitmapText, both static and dynamic, can now take any data-type, including numbers, for the `text` argument in the constructor. Before they only worked via `setText` (thanks @Jelaw21)
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### Examples, Documentation and TypeScript
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@ -111,7 +111,7 @@ var DynamicBitmapText = new Class({
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* @type {string}
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* @since 3.0.0
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*/
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this.text = (Array.isArray(text)) ? text.join('\n') : text;
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this.text = '';
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/**
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* [description]
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@ -132,6 +132,8 @@ var DynamicBitmapText = new Class({
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*/
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this.letterSpacing = 0;
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this.setText(text);
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this.setTexture(entry.texture, entry.frame);
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this.setPosition(x, y);
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this.setOrigin(0, 0);
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@ -121,7 +121,7 @@ var BitmapText = new Class({
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* @type {string}
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* @since 3.0.0
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*/
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this.text = (Array.isArray(text)) ? text.join('\n') : text;
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this.text = '';
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/**
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* [description]
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@ -142,6 +142,8 @@ var BitmapText = new Class({
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*/
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this.letterSpacing = 0;
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this.setText(text);
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this.setTexture(entry.texture, entry.frame);
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this.setPosition(x, y);
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this.setOrigin(0, 0);
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