diff --git a/src/gameobjects/container/Container.js b/src/gameobjects/container/Container.js index 8816534c7..9a5d83203 100644 --- a/src/gameobjects/container/Container.js +++ b/src/gameobjects/container/Container.js @@ -57,7 +57,7 @@ var tempTransformMatrix = new Components.TransformMatrix(); * * It's important to understand the impact of using Containers. They add additional processing overhead into * every one of their children. The deeper you nest them, the more the cost escalates. This is especially true - * for input events. You also loose the ability to set the display depth of Container children in the same + * for input events. You also lose the ability to set the display depth of Container children in the same * flexible manner as those not within them. In short, don't use them for the sake of it. You pay a small cost * every time you create one, try to structure your game around avoiding that where possible. *