CollideObjects now handles the total setting and returning.

This commit is contained in:
Richard Davey 2017-11-09 17:03:21 +00:00
parent 916e59ceb9
commit 0ee93393e3
3 changed files with 6 additions and 10 deletions

View file

@ -4,11 +4,7 @@ var Collide = function (object1, object2, collideCallback, processCallback, call
if (processCallback === undefined) { processCallback = null; } if (processCallback === undefined) { processCallback = null; }
if (callbackContext === undefined) { callbackContext = collideCallback; } if (callbackContext === undefined) { callbackContext = collideCallback; }
this._total = 0; return this.collideObjects(object1, object2, collideCallback, processCallback, callbackContext, false);
this.collideObjects(object1, object2, collideCallback, processCallback, callbackContext, false);
return (this._total > 0);
}; };
module.exports = Collide; module.exports = Collide;

View file

@ -4,6 +4,8 @@ var CollideObjects = function (object1, object2, collideCallback, processCallbac
var object1isArray = Array.isArray(object1); var object1isArray = Array.isArray(object1);
var object2isArray = Array.isArray(object2); var object2isArray = Array.isArray(object2);
this._total = 0;
if (!object1isArray && !object2isArray) if (!object1isArray && !object2isArray)
{ {
// Neither of them are arrays - do this first as it's the most common use-case // Neither of them are arrays - do this first as it's the most common use-case
@ -36,6 +38,8 @@ var CollideObjects = function (object1, object2, collideCallback, processCallbac
} }
} }
} }
return (this._total > 0);
}; };
module.exports = CollideObjects; module.exports = CollideObjects;

View file

@ -4,11 +4,7 @@ var Overlap = function (object1, object2, overlapCallback, processCallback, call
if (processCallback === undefined) { processCallback = null; } if (processCallback === undefined) { processCallback = null; }
if (callbackContext === undefined) { callbackContext = overlapCallback; } if (callbackContext === undefined) { callbackContext = overlapCallback; }
this._total = 0; return this.collideObjects(object1, object2, overlapCallback, processCallback, callbackContext, true);
this.collideObjects(object1, object2, overlapCallback, processCallback, callbackContext, true);
return (this._total > 0);
}; };
module.exports = Overlap; module.exports = Overlap;