mirror of
https://github.com/photonstorm/phaser
synced 2024-11-11 07:34:43 +00:00
Setting up 3.0 folder.
This commit is contained in:
parent
0d90f75b5f
commit
0dfcd217ee
7 changed files with 98 additions and 615 deletions
15
2.6.2/.gitignore
vendored
Normal file
15
2.6.2/.gitignore
vendored
Normal file
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@ -0,0 +1,15 @@
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# System and IDE files
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Thumbs.db
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.DS_Store
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.idea
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*.suo
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*.sublime-project
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*.sublime-workspace
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# Vendors
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node_modules/
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# Build
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dist/
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/npm-debug.log
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out/
|
15
2.7.0/.gitignore
vendored
Normal file
15
2.7.0/.gitignore
vendored
Normal file
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@ -0,0 +1,15 @@
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# System and IDE files
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Thumbs.db
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.DS_Store
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.idea
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*.suo
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*.sublime-project
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*.sublime-workspace
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# Vendors
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node_modules/
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# Build
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dist/
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/npm-debug.log
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out/
|
15
3.0.0/.gitignore
vendored
Normal file
15
3.0.0/.gitignore
vendored
Normal file
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@ -0,0 +1,15 @@
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# System and IDE files
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Thumbs.db
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.DS_Store
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.idea
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*.suo
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*.sublime-project
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*.sublime-workspace
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# Vendors
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node_modules/
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# Build
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dist/
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/npm-debug.log
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out/
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|
@ -1,50 +0,0 @@
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{
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"globals" : { "Phaser": false, "PIXI": false, "p2": false, "CocoonJS": false, "process": false, "JSON": false },
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// Ignore Environment Globals
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"browser" : true, // Standard browser globals e.g. `window`, `document`.
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// Development
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"devel" : true, // Allow developments statements e.g. `console.log();`.
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// ECMAScript Support
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"es3" : true, // Support legacy browser and javascript environments.
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"esnext" : false, // This option tells JSHint that your code uses ECMAScript 6 specific syntax.
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"strict" : false, // Require `use strict` pragma in every file.
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"globalstrict": false, // Allow global "use strict" (also enables 'strict').
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// Functionality
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"bitwise" : false, // Prohibit bitwise operators (&, |, ^, etc.).
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"boss" : true, // Tolerate assignments inside if, for & while. Usually conditions & loops are for comparison, not assignments.
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"camelcase" : true, // Force all variable names to use either camelCase style or UPPER_CASE with underscores.
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"curly" : true, // Require {} for every new block or scope.
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"eqeqeq" : true, // Require triple equals i.e. `===`.
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"eqnull" : true, // Tolerate use of `== null`.
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"evil" : false, // Tolerate use of `eval`.
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"expr" : false, // Tolerate `ExpressionStatement` as Programs.
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"forin" : false, // Tolerate `for in` loops without `hasOwnPrototype`.
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"freeze" : true, // Prohibits overwriting prototypes of native objects such as Array and Date.
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"funcscope" : true, // This option suppresses warnings about declaring variables inside of control structures while accessing them later from the outside.
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"immed" : true, // Require immediate invocations to be wrapped in parens e.g. `( function(){}() );`
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"latedef" : true, // Prohibit variable use before definition.
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"laxbreak" : false, // Tolerate unsafe line breaks e.g. `return [\n] x` without semicolons.
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"laxcomma" : false, // This option suppresses warnings about comma-first coding style.
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"loopfunc" : true, // Allow functions to be defined within loops.
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"noarg" : true, // Prohibit use of `arguments.caller` and `arguments.callee`.
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"notypeof" : false, // This option suppresses warnings about invalid typeof operator values.
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"shadow" : true, // Allows re-define variables later in code e.g. `var x=1; x=2;`.
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"smarttabs" : false, // This option suppresses warnings about mixed tabs and spaces when the latter are used for alignmnent only.
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"supernew" : false, // Tolerate `new function () { ... };` and `new Object;`.
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"undef" : true, // Require all non-global variables be declared before they are used.
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"unused" : true, // This option warns when you define and never use your variables.
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// Styling
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"indent" : 4, // Specify indentation spacing
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"newcap" : true, // Require capitalization of all constructor functions e.g. `new F()`.
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"noempty" : true, // Prohibit use of empty blocks.
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"nonew" : true, // Prohibit use of constructors for side-effects.
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"plusplus" : false, // Prohibit use of `++` & `--`.
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"quotmark" : false, // This option enforces the consistency of quotation marks used throughout your code.
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"sub" : true, // Tolerate all forms of subscript notation besides dot notation e.g. `dict['key']` instead of `dict.key`.
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"trailing" : true // Prohibit trailing whitespaces.
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}
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@ -6,12 +6,12 @@
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$modules = array(
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'keyboard' => true,
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'gamepad' => true,
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'bitmapdata' => true,
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'graphics' => true,
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'rendertexture' => true,
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'text' => true,
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'bitmaptext' => true,
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'retrofont' => true,
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'bitmapdata' => false,
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'graphics' => false,
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'rendertexture' => false,
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'text' => false,
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'bitmaptext' => false,
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'retrofont' => false,
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'tweens' => true,
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'sound' => true,
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'particles' => true,
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@ -22,18 +22,12 @@
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'ninja' => false,
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'box2d' => false,
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'creature' => false,
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'video' => true,
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'rope' => true,
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'tilesprite' => true
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'video' => false,
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'rope' => false,
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'tilesprite' => false
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);
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}
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if ($modules['creature'])
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{
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echo " <script src=\"$path/src/animation/creature/gl-matrix.js\"></script>";
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echo " <script src=\"$path/src/animation/creature/CreatureMeshBone.js\"></script>";
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}
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if ($modules['p2'])
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{
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echo " <script src=\"$path/src/physics/p2/p2.js\"></script>";
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@ -54,13 +48,6 @@ EOL;
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<script src="$path/src/Phaser.js"></script>
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<script src="$path/src/polyfills.js"></script>
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<script src="$path/src/pixi/display/DisplayObject.js"></script>
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<script src="$path/src/pixi/display/DisplayObjectContainer.js"></script>
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<script src="$path/src/pixi/display/Sprite.js"></script>
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<script src="$path/src/pixi/renderers/canvas/utils/CanvasBuffer.js"></script>
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<script src="$path/src/pixi/textures/BaseTexture.js"></script>
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<script src="$path/src/pixi/textures/Texture.js"></script>
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<script src="$path/src/utils/Utils.js"></script>
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<script src="$path/src/utils/CanvasPool.js"></script>
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|
@ -74,22 +61,20 @@ EOL;
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<script src="$path/src/geom/Rectangle.js"></script>
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<script src="$path/src/geom/RoundedRectangle.js"></script>
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<script src="$path/src/camera/Camera.js"></script>
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<script src="$path/src/states/State.js"></script>
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<script src="$path/src/states/StateManager.js"></script>
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<script src="$path/src/states/StateSettings.js"></script>
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<script src="$path/src/states/StateSystems.js"></script>
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<script src="$path/src/states/StateInput.js"></script>
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<script src="$path/src/states/MainLoop.js"></script>
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<script src="$path/src/core/Camera.js"></script>
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<script src="$path/src/core/Create.js"></script>
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<script src="$path/src/core/Signal.js"></script>
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<script src="$path/src/core/SignalBinding.js"></script>
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<script src="$path/src/core/Filter.js"></script>
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<script src="$path/src/core/Plugin.js"></script>
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<script src="$path/src/core/PluginManager.js"></script>
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<script src="$path/src/core/Group.js"></script>
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<script src="$path/src/core/World.js"></script>
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<script src="$path/src/core/FlexGrid.js"></script>
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<script src="$path/src/core/FlexLayer.js"></script>
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<script src="$path/src/core/ScaleManager.js"></script>
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<script src="$path/src/core/Game.js"></script>
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|
@ -105,6 +90,7 @@ EOL;
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<script src="$path/src/textures/Texture.js"></script>
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<script src="$path/src/textures/TextureSource.js"></script>
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<script src="$path/src/textures/Frame.js"></script>
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<script src="$path/src/textures/Crop.js"></script>
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<script src="$path/src/textures/parsers/Canvas.js"></script>
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<script src="$path/src/textures/parsers/Image.js"></script>
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<script src="$path/src/textures/parsers/JSONArray.js"></script>
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|
@ -156,30 +142,6 @@ EOL;
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<script src="$path/src/renderer/webgl/shaders/SpriteBatch.js"></script>
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<script src="$path/src/renderer/webgl/shaders/Strip.js"></script>
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<script src="$path/src/gameobjects/components/Component.js"></script>
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<script src="$path/src/gameobjects/components/Angle.js"></script>
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<script src="$path/src/gameobjects/components/Animation.js"></script>
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<script src="$path/src/gameobjects/components/AutoCull.js"></script>
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<script src="$path/src/gameobjects/components/Bounds.js"></script>
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<script src="$path/src/gameobjects/components/BringToTop.js"></script>
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<script src="$path/src/gameobjects/components/Core.js"></script>
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<script src="$path/src/gameobjects/components/Crop.js"></script>
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<script src="$path/src/gameobjects/components/Delta.js"></script>
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<script src="$path/src/gameobjects/components/Destroy.js"></script>
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<script src="$path/src/gameobjects/components/Events.js"></script>
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<script src="$path/src/gameobjects/components/FixedToCamera.js"></script>
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<script src="$path/src/gameobjects/components/Health.js"></script>
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<script src="$path/src/gameobjects/components/InCamera.js"></script>
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<script src="$path/src/gameobjects/components/InputEnabled.js"></script>
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<script src="$path/src/gameobjects/components/InWorld.js"></script>
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<script src="$path/src/gameobjects/components/LifeSpan.js"></script>
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<script src="$path/src/gameobjects/components/LoadTexture.js"></script>
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<script src="$path/src/gameobjects/components/Overlap.js"></script>
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<script src="$path/src/gameobjects/components/PhysicsBody.js"></script>
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<script src="$path/src/gameobjects/components/Reset.js"></script>
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<script src="$path/src/gameobjects/components/ScaleMinMax.js"></script>
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<script src="$path/src/gameobjects/components/Smoothed.js"></script>
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<script src="$path/src/components/BaseTransform.js"></script>
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<script src="$path/src/components/Children.js"></script>
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<script src="$path/src/components/Color.js"></script>
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|
@ -206,6 +168,11 @@ EOL;
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<script src="$path/src/gameobjects/image/ImageCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/image/ImageWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/blitter/Blitter.js"></script>
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<script src="$path/src/gameobjects/blitter/BlitterFactory.js"></script>
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<script src="$path/src/gameobjects/blitter/BlitterWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/blitter/Bob.js"></script>
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<script src="$path/src/gameobjects/button/Button.js"></script>
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<script src="$path/src/gameobjects/button/ButtonFactory.js"></script>
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|
@ -224,9 +191,6 @@ EOL;
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<script src="$path/src/gameobjects/stage/StageCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/stage/StageWebGLRenderer.js"></script>
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|
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|
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<script src="$path/src/plugins/weapon/WeaponPlugin.js"></script>
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<script src="$path/src/plugins/weapon/Bullet.js"></script>
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|
@ -236,8 +200,6 @@ EOL;
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<script src="$path/src/plugins/path/PathPoint.js"></script>
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<script src="$path/src/plugins/path/EventTarget.js"></script>
|
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|
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EOL;
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if ($modules['rope'])
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|
@ -452,11 +414,12 @@ EOL;
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|
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if ($modules['tilemap'])
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{
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// <script src="$path/src/tilemap/TilemapLayer.js"></script>
|
||||
|
||||
echo <<<EOL
|
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<script src="$path/src/tilemap/ImageCollection.js"></script>
|
||||
<script src="$path/src/tilemap/Tile.js"></script>
|
||||
<script src="$path/src/tilemap/Tilemap.js"></script>
|
||||
<script src="$path/src/tilemap/TilemapLayer.js"></script>
|
||||
<script src="$path/src/tilemap/TilemapParser.js"></script>
|
||||
<script src="$path/src/tilemap/Tileset.js"></script>
|
||||
|
||||
|
|
|
@ -1,507 +0,0 @@
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|||
<?php
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||||
if (!isset($path)) { $path = '..'; }
|
||||
|
||||
if (!isset($modules))
|
||||
{
|
||||
$modules = array(
|
||||
'keyboard' => true,
|
||||
'gamepad' => true,
|
||||
'bitmapdata' => false,
|
||||
'graphics' => false,
|
||||
'rendertexture' => false,
|
||||
'text' => false,
|
||||
'bitmaptext' => false,
|
||||
'retrofont' => false,
|
||||
'tweens' => true,
|
||||
'sound' => true,
|
||||
'particles' => true,
|
||||
'debug' => true,
|
||||
'tilemap' => true,
|
||||
'arcade' => true,
|
||||
'p2' => true,
|
||||
'ninja' => false,
|
||||
'box2d' => false,
|
||||
'creature' => false,
|
||||
'video' => false,
|
||||
'rope' => false,
|
||||
'tilesprite' => false
|
||||
);
|
||||
}
|
||||
|
||||
if ($modules['p2'])
|
||||
{
|
||||
echo " <script src=\"$path/src/physics/p2/p2.js\"></script>";
|
||||
}
|
||||
|
||||
if ($modules['box2d'] && isset($box2dpath))
|
||||
{
|
||||
echo " <script src=\"$box2dpath/box2d-html5.js\"></script>";
|
||||
}
|
||||
|
||||
echo <<<EOL
|
||||
|
||||
EOL;
|
||||
|
||||
// Phaser Global
|
||||
echo <<<EOL
|
||||
|
||||
<script src="$path/src/Phaser.js"></script>
|
||||
<script src="$path/src/polyfills.js"></script>
|
||||
|
||||
<script src="$path/src/utils/Utils.js"></script>
|
||||
<script src="$path/src/utils/CanvasPool.js"></script>
|
||||
|
||||
<script src="$path/src/geom/Circle.js"></script>
|
||||
<script src="$path/src/geom/Ellipse.js"></script>
|
||||
<script src="$path/src/geom/Hermite.js"></script>
|
||||
<script src="$path/src/geom/Line.js"></script>
|
||||
<script src="$path/src/geom/Matrix.js"></script>
|
||||
<script src="$path/src/geom/Point.js"></script>
|
||||
<script src="$path/src/geom/Polygon.js"></script>
|
||||
<script src="$path/src/geom/Rectangle.js"></script>
|
||||
<script src="$path/src/geom/RoundedRectangle.js"></script>
|
||||
|
||||
<script src="$path/src/camera/Camera.js"></script>
|
||||
|
||||
<script src="$path/src/states/State.js"></script>
|
||||
<script src="$path/src/states/StateManager.js"></script>
|
||||
<script src="$path/src/states/StateSettings.js"></script>
|
||||
<script src="$path/src/states/StateSystems.js"></script>
|
||||
<script src="$path/src/states/StateInput.js"></script>
|
||||
<script src="$path/src/states/MainLoop.js"></script>
|
||||
|
||||
<script src="$path/src/core/Signal.js"></script>
|
||||
<script src="$path/src/core/SignalBinding.js"></script>
|
||||
<script src="$path/src/core/Filter.js"></script>
|
||||
<script src="$path/src/core/Plugin.js"></script>
|
||||
<script src="$path/src/core/PluginManager.js"></script>
|
||||
<script src="$path/src/core/ScaleManager.js"></script>
|
||||
<script src="$path/src/core/Game.js"></script>
|
||||
|
||||
<script src="$path/src/input/Input.js"></script>
|
||||
<script src="$path/src/input/Mouse.js"></script>
|
||||
<script src="$path/src/input/MSPointer.js"></script>
|
||||
<script src="$path/src/input/DeviceButton.js"></script>
|
||||
<script src="$path/src/input/Pointer.js"></script>
|
||||
<script src="$path/src/input/Touch.js"></script>
|
||||
<script src="$path/src/input/InputHandler.js"></script>
|
||||
|
||||
<script src="$path/src/textures/TextureManager.js"></script>
|
||||
<script src="$path/src/textures/Texture.js"></script>
|
||||
<script src="$path/src/textures/TextureSource.js"></script>
|
||||
<script src="$path/src/textures/Frame.js"></script>
|
||||
<script src="$path/src/textures/Crop.js"></script>
|
||||
<script src="$path/src/textures/parsers/Canvas.js"></script>
|
||||
<script src="$path/src/textures/parsers/Image.js"></script>
|
||||
<script src="$path/src/textures/parsers/JSONArray.js"></script>
|
||||
<script src="$path/src/textures/parsers/JSONHash.js"></script>
|
||||
<script src="$path/src/textures/parsers/SpriteSheet.js"></script>
|
||||
|
||||
EOL;
|
||||
|
||||
if ($modules['keyboard'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/input/Key.js"></script>
|
||||
<script src="$path/src/input/Keyboard.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['gamepad'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/input/Gamepad.js"></script>
|
||||
<script src="$path/src/input/SinglePad.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
echo <<<EOL
|
||||
|
||||
<script src="$path/src/renderer/canvas/CanvasRenderer.js"></script>
|
||||
|
||||
<script src="$path/src/renderer/webgl/WebGLRenderer.js"></script>
|
||||
<script src="$path/src/renderer/webgl/BatchManager.js"></script>
|
||||
<script src="$path/src/renderer/webgl/FilterManager.js"></script>
|
||||
<script src="$path/src/renderer/webgl/FilterTexture.js"></script>
|
||||
<script src="$path/src/renderer/webgl/ShaderManager.js"></script>
|
||||
<script src="$path/src/renderer/webgl/StencilManager.js"></script>
|
||||
<script src="$path/src/renderer/webgl/QuadFBO.js"></script>
|
||||
|
||||
<script src="$path/src/renderer/webgl/batches/BaseBatch.js"></script>
|
||||
<script src="$path/src/renderer/webgl/batches/FXBatch.js"></script>
|
||||
<script src="$path/src/renderer/webgl/batches/MultiTextureBatch.js"></script>
|
||||
<script src="$path/src/renderer/webgl/batches/PixelBatch.js"></script>
|
||||
<script src="$path/src/renderer/webgl/batches/SingleTextureBatch.js"></script>
|
||||
|
||||
<script src="$path/src/renderer/webgl/shaders/ComplexPrimitiveGraphics.js"></script>
|
||||
<script src="$path/src/renderer/webgl/shaders/PrimitiveGraphics.js"></script>
|
||||
<script src="$path/src/renderer/webgl/shaders/SpriteBatch.js"></script>
|
||||
<script src="$path/src/renderer/webgl/shaders/Strip.js"></script>
|
||||
|
||||
<script src="$path/src/components/BaseTransform.js"></script>
|
||||
<script src="$path/src/components/Children.js"></script>
|
||||
<script src="$path/src/components/Color.js"></script>
|
||||
<script src="$path/src/components/Data.js"></script>
|
||||
<script src="$path/src/components/Transform.js"></script>
|
||||
<script src="$path/src/components/UpdateManager.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/GameObject.js"></script>
|
||||
<script src="$path/src/gameobjects/Factory.js"></script>
|
||||
<script src="$path/src/gameobjects/GameObjectCreator.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/container/Container.js"></script>
|
||||
<script src="$path/src/gameobjects/container/ContainerFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/container/ContainerCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/container/ContainerWebGLRenderer.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/sprite/Sprite.js"></script>
|
||||
<script src="$path/src/gameobjects/sprite/SpriteFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/sprite/SpriteCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/sprite/SpriteWebGLRenderer.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/image/Image.js"></script>
|
||||
<script src="$path/src/gameobjects/image/ImageFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/image/ImageCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/image/ImageWebGLRenderer.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/blitter/Blitter.js"></script>
|
||||
<script src="$path/src/gameobjects/blitter/BlitterFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/blitter/BlitterWebGLRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/blitter/Bob.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/button/Button.js"></script>
|
||||
<script src="$path/src/gameobjects/button/ButtonFactory.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/spritebatch/SpriteBatch.js"></script>
|
||||
<script src="$path/src/gameobjects/spritebatch/SpriteBatchFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/spritebatch/SpriteBatchCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/spritebatch/SpriteBatchWebGLRenderer.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/particle/Particle.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/pixelfield/PixelField.js"></script>
|
||||
<script src="$path/src/gameobjects/pixelfield/PixelFieldFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/pixelfield/PixelFieldWebGLRenderer.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/stage/Stage.js"></script>
|
||||
<script src="$path/src/gameobjects/stage/StageCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/stage/StageWebGLRenderer.js"></script>
|
||||
|
||||
<script src="$path/src/plugins/weapon/WeaponPlugin.js"></script>
|
||||
<script src="$path/src/plugins/weapon/Bullet.js"></script>
|
||||
|
||||
<script src="$path/src/plugins/path/PathManagerPlugin.js"></script>
|
||||
<script src="$path/src/plugins/path/Path.js"></script>
|
||||
<script src="$path/src/plugins/path/PathFollower.js"></script>
|
||||
<script src="$path/src/plugins/path/PathPoint.js"></script>
|
||||
<script src="$path/src/plugins/path/EventTarget.js"></script>
|
||||
|
||||
EOL;
|
||||
|
||||
if ($modules['rope'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/rope/Rope.js"></script>
|
||||
<script src="$path/src/gameobjects/rope/RopeFactory.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['tilesprite'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/tilesprite/TileSprite.js"></script>
|
||||
<script src="$path/src/gameobjects/tilesprite/TileSpriteFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/tilesprite/TileSpriteCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/tilesprite/TileSpriteWebGLRenderer.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['creature'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/creature/Creature.js"></script>
|
||||
<script src="$path/src/gameobjects/creature/CreatureFactory.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['bitmapdata'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/textures/BitmapData.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['graphics'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/graphics/GraphicsData.js"></script>
|
||||
<script src="$path/src/gameobjects/graphics/Graphics.js"></script>
|
||||
<script src="$path/src/gameobjects/graphics/GraphicsFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/graphics/GraphicsCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/graphics/GraphicsWebGLRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/graphics/GraphicsWebGLData.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['rendertexture'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/textures/RenderTexture.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['text'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/text/Text.js"></script>
|
||||
<script src="$path/src/gameobjects/text/TextFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/text/TextCanvasRenderer.js"></script>
|
||||
<script src="$path/src/gameobjects/text/TextWebGLRenderer.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['bitmaptext'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/bitmaptext/BitmapText.js"></script>
|
||||
<script src="$path/src/gameobjects/bitmaptext/BitmapTextFactory.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['retrofont'] && $modules['rendertexture'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/retrofont/RetroFont.js"></script>
|
||||
<script src="$path/src/gameobjects/retrofont/RetroFontFactory.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['video'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/gameobjects/video/Video.js"></script>
|
||||
<script src="$path/src/gameobjects/video/VideoFactory.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
echo <<<EOL
|
||||
<script src="$path/src/utils/Device.js"></script>
|
||||
<script src="$path/src/utils/DOM.js"></script>
|
||||
<script src="$path/src/utils/Canvas.js"></script>
|
||||
<script src="$path/src/utils/RequestAnimationFrame.js"></script>
|
||||
|
||||
<script src="$path/src/math/Math.js"></script>
|
||||
<script src="$path/src/math/RandomDataGenerator.js"></script>
|
||||
<script src="$path/src/math/QuadTree.js"></script>
|
||||
|
||||
<script src="$path/src/net/Net.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
|
||||
if ($modules['tweens'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/tween/TweenManager.js"></script>
|
||||
<script src="$path/src/tween/Tween.js"></script>
|
||||
<script src="$path/src/tween/TweenData.js"></script>
|
||||
<script src="$path/src/tween/Easing.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
else
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/stubs/TweenManager.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
echo <<<EOL
|
||||
<script src="$path/src/time/Time.js"></script>
|
||||
<script src="$path/src/time/Timer.js"></script>
|
||||
<script src="$path/src/time/TimerEvent.js"></script>
|
||||
|
||||
<script src="$path/src/animation/AnimationManager.js"></script>
|
||||
<script src="$path/src/animation/Animation.js"></script>
|
||||
<script src="$path/src/animation/Frame.js"></script>
|
||||
<script src="$path/src/animation/FrameData.js"></script>
|
||||
<script src="$path/src/animation/AnimationParser.js"></script>
|
||||
|
||||
<script src="$path/src/loader/Cache.js"></script>
|
||||
<script src="$path/src/loader/Loader.js"></script>
|
||||
<script src="$path/src/loader/LoaderParser.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
|
||||
|
||||
if ($modules['sound'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/sound/AudioSprite.js"></script>
|
||||
<script src="$path/src/sound/Sound.js"></script>
|
||||
<script src="$path/src/sound/SoundManager.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
else
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/stubs/SoundManager.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['debug'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/utils/Debug.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
echo <<<EOL
|
||||
<script src="$path/src/utils/ArraySet.js"></script>
|
||||
<script src="$path/src/utils/LinkedList.js"></script>
|
||||
<script src="$path/src/utils/ArrayUtils.js"></script>
|
||||
<script src="$path/src/utils/Color.js"></script>
|
||||
|
||||
<script src="$path/src/physics/Physics.js"></script>
|
||||
<script src="$path/src/particles/Particles.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
|
||||
if ($modules['particles'] && $modules['arcade'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
|
||||
<script src="$path/src/particles/arcade/Emitter.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['tilemap'])
|
||||
{
|
||||
// <script src="$path/src/tilemap/TilemapLayer.js"></script>
|
||||
|
||||
echo <<<EOL
|
||||
<script src="$path/src/tilemap/ImageCollection.js"></script>
|
||||
<script src="$path/src/tilemap/Tile.js"></script>
|
||||
<script src="$path/src/tilemap/Tilemap.js"></script>
|
||||
<script src="$path/src/tilemap/TilemapParser.js"></script>
|
||||
<script src="$path/src/tilemap/Tileset.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['arcade'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/physics/arcade/World.js"></script>
|
||||
<script src="$path/src/physics/arcade/Body.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['tilemap'] && $modules['arcade'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/physics/arcade/TilemapCollision.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['p2'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/physics/p2/World.js"></script>
|
||||
<script src="$path/src/physics/p2/FixtureList.js"></script>
|
||||
<script src="$path/src/physics/p2/PointProxy.js"></script>
|
||||
<script src="$path/src/physics/p2/InversePointProxy.js"></script>
|
||||
<script src="$path/src/physics/p2/Body.js"></script>
|
||||
<script src="$path/src/physics/p2/BodyDebug.js"></script>
|
||||
<script src="$path/src/physics/p2/Spring.js"></script>
|
||||
<script src="$path/src/physics/p2/RotationalSpring.js"></script>
|
||||
<script src="$path/src/physics/p2/Material.js"></script>
|
||||
<script src="$path/src/physics/p2/ContactMaterial.js"></script>
|
||||
<script src="$path/src/physics/p2/CollisionGroup.js"></script>
|
||||
<script src="$path/src/physics/p2/DistanceConstraint.js"></script>
|
||||
<script src="$path/src/physics/p2/GearConstraint.js"></script>
|
||||
<script src="$path/src/physics/p2/LockConstraint.js"></script>
|
||||
<script src="$path/src/physics/p2/PrismaticConstraint.js"></script>
|
||||
<script src="$path/src/physics/p2/RevoluteConstraint.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['ninja'])
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$path/src/physics/ninja/World.js"></script>
|
||||
<script src="$path/src/physics/ninja/Body.js"></script>
|
||||
<script src="$path/src/physics/ninja/AABB.js"></script>
|
||||
<script src="$path/src/physics/ninja/Tile.js"></script>
|
||||
<script src="$path/src/physics/ninja/Circle.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if ($modules['box2d'] && isset($box2dpath))
|
||||
{
|
||||
echo <<<EOL
|
||||
<script src="$box2dpath/World.js"></script>
|
||||
<script src="$box2dpath/Body.js"></script>
|
||||
<script src="$box2dpath/PointProxy.js"></script>
|
||||
<script src="$box2dpath/DefaultDebugDraw.js"></script>
|
||||
<script src="$box2dpath/DefaultContactListener.js"></script>
|
||||
<script src="$box2dpath/Polygon.js"></script>
|
||||
|
||||
|
||||
EOL;
|
||||
}
|
||||
|
||||
if (isset($custom))
|
||||
{
|
||||
for ($i = 0; $i < count($custom); $i++)
|
||||
{
|
||||
echo ' <script src="' . $custom[$i] . '"></script>' . "\n";
|
||||
}
|
||||
}
|
||||
?>
|
32
3.0.0/package.json
Normal file
32
3.0.0/package.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"name": "phaser",
|
||||
"version": "3.0.0",
|
||||
"release": "Shadow Coast",
|
||||
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
|
||||
"author": "Richard Davey <rdavey@gmail.com> (http://www.photonstorm.com)",
|
||||
"logo": "https://raw.github.com/photonstorm/phaser/master/phaser-logo-small.png",
|
||||
"homepage": "http://phaser.io",
|
||||
"bugs": "https://github.com/photonstorm/phaser/issues",
|
||||
"license": "MIT",
|
||||
"licenseUrl": "http://www.opensource.org/licenses/mit-license.php",
|
||||
"main": "./build/phaser.js",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://photonstorm@github.com/photonstorm/phaser.git"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"keywords": [
|
||||
"2d",
|
||||
"HTML5",
|
||||
"WebGL",
|
||||
"canvas",
|
||||
"game",
|
||||
"javascript",
|
||||
"physics",
|
||||
"tweens",
|
||||
"typescript",
|
||||
"web audio"
|
||||
]
|
||||
}
|
Loading…
Reference in a new issue