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Minor optimisation in TilemapLayerGL to remove unnecessary loop.
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1 changed files with 1 additions and 8 deletions
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@ -617,14 +617,7 @@ Phaser.TilemapLayerGL.prototype.resolveTileset = function (tileIndex) {
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*/
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Phaser.TilemapLayerGL.prototype.resetTilesetCache = function () {
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var tilesets = this._mc.tilesets;
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// TODO: why not just set this._mc.tilesets = []; ??
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while (tilesets.length)
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{
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tilesets.pop();
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}
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this._mc.tilesets = [];
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};
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/**
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