mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
Update ParticleEmitterConfig.js
This commit is contained in:
commit
0cec5012b4
1 changed files with 4 additions and 4 deletions
|
@ -48,19 +48,19 @@
|
|||
* @property {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} [speedX] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#speedX} (emit only).
|
||||
* @property {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType} [speedY] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#speedY} (emit only).
|
||||
* @property {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType} [tint] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#particleTint}.
|
||||
* @property {number[]} [color] - An array of color values that the Particles interpolate through during theif life. If set, overrides any `tint` property.
|
||||
* @property {number[]} [color] - An array of color values that the Particles interpolate through during their life. If set, overrides any `tint` property.
|
||||
* @property {string} [colorEase] - The string-based name of the Easing function to use if you have enabled Particle color interpolation via the `color` property, otherwise has no effect.
|
||||
* @property {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType} [x] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#particleX}.
|
||||
* @property {Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType|Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType} [y] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#particleY}.
|
||||
* @property {Phaser.Types.GameObjects.Particles.ParticleEmitterEdgeZoneConfig|Phaser.Types.GameObjects.Particles.ParticleEmitterRandomZoneConfig} [emitZone] - As {@link Phaser.GameObjects.Particles.ParticleEmitter#setEmitZone}.
|
||||
* @property {Phaser.Types.GameObjects.Particles.ParticleEmitterDeathZoneConfig} [deathZone] - As {@link Phaser.GameObjects.Particles.ParticleEmitter#setDeathZone}.
|
||||
* @property {Phaser.Types.GameObjects.Particles.EmitZoneObject|Phaser.Types.GameObjects.Particles.EmitZoneObject[]} [emitZone] - As {@link Phaser.GameObjects.Particles.ParticleEmitter#setEmitZone}.
|
||||
* @property {Phaser.Types.GameObjects.Particles.DeathZoneObject|Phaser.Types.GameObjects.Particles.DeathZoneObject[]} [deathZone] - As {@link Phaser.GameObjects.Particles.ParticleEmitter#setDeathZone}.
|
||||
* @property {Phaser.Types.GameObjects.Particles.ParticleEmitterBounds|Phaser.Types.GameObjects.Particles.ParticleEmitterBoundsAlt} [bounds] - As {@link Phaser.GameObjects.Particles.ParticleEmitter#setBounds}.
|
||||
* @property {object} [followOffset] - Assigns to {@link Phaser.GameObjects.Particles.ParticleEmitter#followOffset}.
|
||||
* @property {number} [followOffset.x] - x coordinate of the offset.
|
||||
* @property {number} [followOffset.y] - y coordinate of the offset.
|
||||
* @property {string|string[]|Phaser.Types.GameObjects.Particles.ParticleEmitterAnimConfig} [anim] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#anims}.
|
||||
* @property {number|number[]|string|string[]|Phaser.Textures.Frame|Phaser.Textures.Frame[]|Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig} [frame] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#frames}.
|
||||
* @property {string|Phaser.Textures.Frame} [texture] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#texture}. Overrides any texture already set on the Emitter.
|
||||
* @property {string|Phaser.Textures.Texture} [texture] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#texture}. Overrides any texture already set on the Emitter.
|
||||
* @property {number} [reserve] - Creates specified number of inactive particles and adds them to this emitter's pool. {@link Phaser.GameObjects.Particles.ParticleEmitter#reserve}
|
||||
* @property {number} [advance] - If you wish to 'fast forward' the emitter in time, set this value to a number representing the amount of ms the emitter should advance.
|
||||
* @property {number} [duration] - Limit the emitter to emit particles for a maximum of `duration` ms. Default to zero, meaning 'forever'.
|
||||
|
|
Loading…
Reference in a new issue