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Update WebGLRenderer.js
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@ -1223,9 +1223,6 @@ var WebGLRenderer = new Class({
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this.resetTextures(true);
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this.resetTextures(true);
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// gl.activeTexture(gl.TEXTURE1);
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// gl.bindTexture(gl.TEXTURE_2D, this.blankTexture.glTexture);
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this.currentActiveTexture = 1;
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this.currentActiveTexture = 1;
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this.startActiveTexture++;
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this.startActiveTexture++;
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